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About Gibbon
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Glad to have the sandwich master on this one
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Damn I missed this. Ill edit the OP with the wads…. Phew. I’ll give it a go later too.
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Ok, I've done the DOS binary, modified to remove the vertical mouse movement, add all mapnames (except the final two from dark pulse and endless), I've added a credits list for the MAP15 secret exit (I added a secret exit into MAP15) and replaced all the DOOM2 intermission texts with my own. I also added MAP33 - 35 onto the statusbar display so those mapnames are used as well. It's coded to automatically load PANDORA.WAD. The code is based on the gamesrc recreation, so direct all your thanks to them. The link is updated.
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It is quite popular amongst my Czech gaming friends. A lot of folks know about it.. it is funny seeing all the original communist names of the Metro, Gottwaldova instead of Vysehrad..
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Added a new basewad. Fixes: MAP04 is made more reasonable for pistol starters by adding a BFG with ammo on all difficulties (thanks to the double cyberdemons making it all but impossible otherwise). MAP10 is fixed, removed all the junk inside and added default textures to all the unknown ones, making it Choco compatible (almost). Several other maps were MAP01 instead of their actual slots, so this was changed. All duplicate TEXTURE and PNAME lumps are removed All custom textures removed MAP01 has been modified to not overflow visplanes Notes: Somes maps crash vanilla when noclipping out and looking around due to visplane, solidseg etc.. but do not crash in normal gameplay, I will allow this. MAP10 has too many scrolling sidedefs for vanilla - @thiccyosh - you can remove the scrolling sidedefs or I can? The wad is now perfectly clean, all maps have their designated numbers, all maps have their MIDI file, except maps 33 - 35 which do not have any designated midi's as they are officially 'unsupported' but still work.