Jump to content

AhryMahry

Members
  • Posts

    4
  • Joined

  • Last visited

About AhryMahry

  • Rank
    New Member
    New Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. you are correct, but Sunlust doesn't do that at all. It just spam the same trick again and again and again. Here is the key. You pick it up, cyber spawns behind you, and bunch of revs run at you from the side. You open the door with this key, cyber + bunch of revs in a small room. You move to different room, get closed in a small room 6 archies and bunch of revs. Like yeah sure you can do soo much with them but Sunlust ends up doing 1 trick over and over and over again. It started soo good mate. Like begining of the campaign it has variety and a lot of time, not everything is another cramped room with cyber and archie party. Somewhere after 10or so maps, it became this. Like i don't even guess what will be behind next room, there will be another cyber or archie. I'll take BFG/Rockets remove Archie, and based on my position either remove Cyber first or kill trash first. That it. I never feel like i'm solving something, i'm snoozing through the map, dying to not knowing where the cyber/archie will spawn, not to clever placement.
  2. The one i can remember from the get go, there was a very cramped room which slowly opens up by rising pillars. It was fun, and interesting. Sorry i played it in like 2015 or something. I marginally disagree with this statement, and this is the core of my problem with sunlust. It is not different configurations. It is smaller room, cyberdemon(s) and/or archviles, add optionally someone else. After playing sunlust 3-5 maps before i quit, i feel like this picture just engraved into my mind. Press the button, Cyberdemon appear, from some other place bunch of spooky skeletons are running. Press the button, archviles appear, bunch of spooky skeletons spawns. Move 5 meters, cyberdemon appear... Repeat ad nouseum. It is not that it is hard, it is boring. I killed cyber in the cramped room while dodging archies or spooky skeletons, like 5 times already, please, do something else.
  3. I have beaten Sunder and found. Sunder is better than Sunlust, but i still felt like it overstayed its welcome at some point for me. I have played Valiant, SoD, Resurgence(this one i didn't really get into). Havent played Vanguard and Lunatic, guess add this to my to play list. Thx for recommendations.
  4. Can someone explain to me, why Sunlust is soo well regarded? I play doom since childhood, i love the game, i played many Wads, and not so long ago i learned about Eviternity, Ancient Aliens and Sunlust, first two absolutely rekindled my love for the game. I just got hooked. I actually played Eviternity for 3 times in a row. But my god Sunlust? Wth is that thing? Why is it soo highly regarded? Both Ancient Aliens and Eviternity, has some, nasty encounters. And i love the difficulty of them, but sunlust, it is not difficult, it is BOOOORING. It started soo well, yes, it was hard, yes it had tricky encounters, but it was fun. But the further i go into Sunlust, the less fun it is, and more of a grind. Map 20 broke me, i'm done. Do you like being spawned in the middle of 100 enemies in a somewhat enclosed area, being constantly sprayed by a Cyberdemon. Don't worry, next encounter is.. An area with limited space for mobility, and a lot of enemies and arch vile. Oh btw, next area is... Limited mobility area(actually i liked the idea with slowly opening doors), and... Arch vies and cyberdemon. What next, oh yes lest spawn 1000 flying tomatoes, because YAY that fun isn't it. Btw here is 4 cyberdemons, rush for the button? Don't worry 2 cyber demons and arch viles. FUN. Besides that in a small areas it is just packed to the top with every possible annoying enemy placement. I don't get it, i really don't. When i were playing SlaughterFest 2012, i really enjoyed it because every encounter felt like a puzzle. Here it is a puzzle. but it is a puzzle i solved 5 rooms ago, now it is just repeating same puzzle over and over and over again, with just escalating difficulty. Maps degraded from an interesting visual threat with corridors and some option to explore, to a linear identical boring slaughter arenas. With nothing of interest to see or find or do. After last 2 WADs i played was such a great treat of joy, this is probably one of the most grindiest, boring wad i played in my carrer as a doomer. Can someone explain this wad to me? Why is this considered good?
×
×
  • Create New...