
mistylear19
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Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Looks like map 19 is if you want to take tthat one instead. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
If Enigred is going to be touching up the old WAD with the new music, I'm pretty sure he might be okay adding in E1M10, but only after you do the map for this meegawad, considering this was supposed to be done 15 days ago... but community projects almost are never on time, so I'm pretty sure nobody's surprised. xD -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
I'll wait to play it until the entire WAD is done and I can livestream my reaction to it, but judging by the map editor, it doesn't look too bad. You seem to have rememberd that weird map fairly well. I wonder if anyone's gonna tackle the other super-secret Map, or was that for Doom 1? I thought it was for Doom 2, y'know, that whole map with the sewer section with both blue and green areas (green hurt you) that was called 'sewers' or something. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
It's not supposed to be the best, or the most polished. It's supposed to be what you remember from the map. For me, I remember a lot of Bloodfalls, I just don't know how to map, like at all. I've only opened up a map editor once, tried to make a door opening into a pit, couldn't figure it out, and stopped... but that was years ago now. xD This goes for you too, @Doomkid It doesn't matter if it feels 'bleh,' if it's how you remember the map, then that's how Enigred wants it. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Enigred himself posted one about a week ago. Better check with him first. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Any idea on the state of the last few maps? One is let unclaimed again, right? -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Indeed, you should at least share the attempts and see if it's good enough for Engired to include. Not everything will, or indeed 'should' be perfect in these maps, at least in terms of layout. If you think you made the map too easy / too hard, then we can help balance that too. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
TNT had several instances of "Deep Water." Didn't Caribbean have that in the end room, too? -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Now that you say it, I think I remember something like that even in official WADs. Doesn't "WOW.wad" intentionally use this bug to make the Cyberdemon Fight Arena? -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
I mean, it probably WILL break the kill counter, at least for 100% kill aficionados. Unless there is a way to kill him, but if he's in the ground, I'm pretty sure you can't. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
I mean, you should probably fix that. You do have 2 days still. :P EDIT: On the other hand, I can't wait to stream this. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
I mean, you can change it how you want as long as you think it plays like how you THINK it would play on UV, if you don't remember UV. That'd be good enough I think, and remember that Engired and the others here can help balance it, too. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
I did mention that I was able to get through based on hitscanners dropping ammo, but that's not how the originals were built, at least to my knowledge. I mean, maybe some levels had less than you'd think because of hitscanners, but not to the degree of what I played. xD And for sure, lack of health is a thing in these levels. I know for a fact that Underhalls had at least 4 stimpacks and 3 medkits, maybe more on both. Probably more stimpacks in the starting areas, since the four I remember are in the SSG room, one Medikit in a dead end towards the key area, and one medikit in each section that opens after picking up the key. There's probably more. Anyway, I just wanted to touch on this because it definitely was an issue in the OG Doom From Memory map pack. Also, I know that the main man wants to test with continuous, but one of... Was it Carmack or Romero's rules? That every level be beatable with a pistol start, and not just by experts (though, admittedly, some OG doom levels are harder than others to pistol start, especially later levels.. but that's also why a shotgun is *usually* placed somewhere near the start, if I had to guess). -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
IMO, even if you don't remember specific pickups, you should put health and ammo just for balance's sake. At least with medikits and lower tier ammo like shells and bullets. Rockets here and there in later maps, along with cells here and there as well in later maps unless you specifically remember some placements (like in secrets or w/e) or that the map doesn't have any. Just so we don't run into the ammo / health issues that were in the first installment of this series. -
Try to recreate Doom 2 from memory! (Finished)
mistylear19 replied to Engired's topic in WAD Releases & Development
Oh yeah, and aren't there Spider Masterminds in the Factory?