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About ONETAPPYBOI
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
ONETAPPYBOI replied to iddq_tea's topic in WAD Releases & Development
several days late but i want in -
I thought it'd take way more time for people to find the trick to UV-Max the maps. Nice job.
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DoomGPT: An AI-directed Doom II mapping project (v1.2)
ONETAPPYBOI replied to iddq_tea's topic in WAD Releases & Development
I assume it's due to the fact that the sky sector is at 0 height, in software this will cause HOM so you need it to be at least 1 unit tall -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
ONETAPPYBOI replied to iddq_tea's topic in WAD Releases & Development
you can use drive.google.com, mega.nz or mediafire.com -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
ONETAPPYBOI replied to iddq_tea's topic in WAD Releases & Development
I assume you forgot to delete the testing spawns, because there are voodoo dolls randomly scattered all over the level -
I actually don't remember why I made the choice to be DOS-compatible. Either way remaking the entire wad in boom would take too much effort, and I've also played through the wad on ITYTD on my phone to simulate me being a worse player and didn't find it that hard, so, unless there is strong precedent to support the transition, it'll remain purely vanilla with 30 second time limit.
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HOTFIX 1 RELEASED: Fixes: Map-related: MAP11 - Fixed a single floating health bonus. MAP15 - Minor texture fixes. MAP17 - Fixed a potential softlock; fixed a non-damaging lava floor. MAP20 - Fixed several previously missing enemies. MAP21 - Fixed damaging lift. MAP29 - Fixed a non-functional switch; fixed several missing textures. Other: Added a new experimental palette that should make it easier to see when picking up items. Older version is still available for compatibility with any demos recorded before the update.
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I have tuned it already - on most levels the door is 80 units high, however, on some more difficult levels it's higher, like on MAP12, where it's 192 units high, and on MAP29, where it's 208 units high. However, it's pretty much impossible to adjust for difficulty without some extremely hacky stuff which i couldn't be bothered to do.