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About endoomer
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Vogel im KΓ€fig (Endoom mapping contest 2024 winner)
endoomer replied to ShiroiAkuma51's topic in WAD Releases & Development
Thanks for clarification! -
Vogel im KΓ€fig (Endoom mapping contest 2024 winner)
endoomer replied to ShiroiAkuma51's topic in WAD Releases & Development
@ShiroiAkuma51 does UV Max possible for this level? I'm asking for speedrun purposes, since the final Cyberdemons seem impossible to kill -
Yes, this was anticipated and that was the reason to divide the levels into two different groups from the very start. Imagine if it was just one group, then Modern levels could have not any chance to compete with the Classic ones, or vice versa (in some scenarios). Thanks for playing @worldoffood @Terminus! We're happy that you like the levels and we're looking forward to share even more awesome levels with you. See you at ENDOOM Mapping Contest 2025!
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So please add it to dsdarchive website
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Nevermore - My First Doom Wad (/idgames)
endoomer replied to endoomer's topic in WAD Releases & Development
Finally, the WAD is ultimately on /idgames archive. https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/nevermore -
So here it is, the WAD was accepted and now is on the archive! https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/nevermore
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Hi! Yes I do, but it'll take some time
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Nevermore.wad Doom World topic Nevermore UV Max in 5:51.60 https://www.youtube.com/watch?v=rqxY7GJOmh0 Nevermore UV Pacifist in 1:12.03 https://www.youtube.com/watch?v=USvowkHhW1U NevermoreUVmax-551.zip NevermoreUVpacifist-112.zip
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Nevermore - My First Doom Wad (/idgames)
endoomer replied to endoomer's topic in WAD Releases & Development
Found myself intersted in speedrunning my own level. Had rough times with the parkour, but still it was fun to develop strategies. @ShiroiAkuma51 @Zahid thank you for inspiration! NevermoreUVmax-551.zip NevermoreUVpacifist-112.zip -
Nevermore - My First Doom Wad (/idgames)
endoomer replied to endoomer's topic in WAD Releases & Development
Thank you for your warm reception! Happy to read such things. The goal was to make an ultimate disturbing Doom experience with unforgiving Hell and really rough Barons (not just bullet sponges as they've always been), yet playable and rewarding the player who loves to overcome situations with creaitivty and strategy developing. Thank you and thanks again for your amazing demo! I was astonished seeing how easy you managed with the pesky parkour thing. And the way you killed all the Barons in that zone... Fabulous! Haha, thanks for your playthrough video, I had much fun watching it, keep it up! -
what are you working on? I wanna see your wads.
endoomer replied to everennui's topic in WAD Discussion
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Hello everyone, I decided to try my hand at mapping and create a dream level from my Doom experience. It turned out to be a hardcore Hell level with the Barons. Map was started as vanilla, but the result of ineptitude was the visplane overflow, so the format now is limit-removing. Level works correctly under Crispy Doom 6.0, GZDoom 4.8.2, DSDA-Doom 0.27.5 and PrBoom+ 2.6.66, but for the last two you must specify -complevel 2. This level is how I always imagined Hell in Doom, both in design, style, and gameplay. The level has many traps, tricky places and secrets. In addition, the level contains a set of different combat situations. Initially, it may seem difficult or even impossible, however after studying the surroundings and developing a battle strategy, everything is quite simple. There is only one difficulty - Ultra-Violence. I personally recommend playing under PrBoom+ with the OpenGL rendering mode - this is how I think the level looks the prettiest. Although it also looks great in software and under GZDoom. And yes, the level is about the Barons. It was called Nevermore. Have a good game! Download from /idgames
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[complevel 9] Entanglement (on /idgames)
endoomer replied to Demonologist's topic in WAD Releases & Development
Here's the one elaborative map, great job @Demonologist! Especially good for those who loves semi-slaughter challenges, adequately rough in terms of monster counters and battle situations. Can also be found neat for DBP-style mapping lovers. Must play!