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RaZZoR

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  1. Cool port, but i have missing textures in mission 2. i tried every graphic settings but nothing worked. Any advice?
  2. Thanks man. I have a project called Electron Soup in the works, but I haven't touched it in over two months. I have periods where I do more mapping or i do more gameplays. I'm in the game period now, so I can't say when the project will be finished.
  3. hey man, I'm a big fan of your work, both on wads and on youtube, would it be possible for you to make a maps of chaos of "the way id did it"?

  4. New project "Electron Soup", i started yesterday so these are very first and early screens.
  5. Hellrider and meatgrinder monsters works well with your maps. I noticed in Riclo500 vid that rocket launcher trap didn't work.
  6. Whoa, that was intense. This map is relatively short, can be done under ten with ease (not by me). But it is fun to watch blind runs and see different approaches. So you are done with my maps? You should at least try Terror map05, but not gonna lie, it's hard ;)
  7. Thanks for the feedback. I have already built map from scratch and it is far more casually playable than these terror maps /Edit - now i have watched your video, it was really fun, especially with your buddies. That cyberdemon bfg teleport at the end was brilliant :D Couple things - yes, this was originally designed for BD, but as you see, it is doable even with vanilla. I know how to align textures but as for the lava pillars with archies I don't care. BFG trap is mean and it is designed for pain. Every map can be done with pistol start. First map has not really some special fights, i'm most proud of map05, because as i progresively learned stuff, i did better shit (hopefuly).
  8. Thanks, and as i said on yt, lighting should be a lot darker, like on my screenshots. it is weird, because mapinfo with sector lighting mode is present. But even on standard lights there should be shadows, but you have almost none of them.
  9. I started this simply as another enhancing project with better lighting, but at the end it is overall a remake. From original map sustained only few lines. Everything else is new or remade, but i tried to keep similar layout and feel of the original. Map is designed to use with HD textures and PBR materials, but these are not required, but map is much better looking. However Liquid textures pack mod was required, so i merged map with it for easy use, because without this mod would be lava falls static. Map is packed as PK3 and works only in GZDoom (Ultra Violence only), so you simply drag and drop file to gzdoom.exe. Proper music is also included - BFG Division by Mick Gordon, but it is edited by me. I cut out "calm" sections and left only the kickass part. And last thing, Brutal doom is not required, map is playable with vanilla or another mods. Map download HD textures PBR, Parallax Liquid texture pack, HD textures and PBR are not my work, so credits belongs to their authors.
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