Jump to content

BENCHY

Members
  • Posts

    67
  • Joined

  • Last visited

1 Follower

About BENCHY

  • Rank
    Mini-Member
    Mini-Member

Recent Profile Visitors

710 profile views
  1. Shit sorry forgot to change the link when we switched to ID games https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/jbat
  2. Oh? Did we😈 (Intentional added layer of CBT)
  3. In terms of map 1 I've never attempted the jumps with just straifing but they should all be doable with sr50. As for map 2 and 3 there are no sr50 jumps required. Edit: found out that map 1 is technically possible with exact angles
  4. The first map is a puzzle map, no monsters. The real meat is in map 2 and 3:) if you're still up to playing it you can just idclev to them😁
  5. Bro you literally just described the wad I released with a friend! You should check it out and if you have any feedback is love to hear it:)
  6. Hello good sir If you're up for a bit of a challenge I'd love it if you checked out this new mini wad me and a friend put together. Cl -21 Thank yoooooou:D
  7. Link to DoomUniverse thread: https://doomuniverse.com/topic/120/rc1-jack-builds-a-techbase-4-maps-cl21
  8. Hello people, after way too long I'm happy to show this project I've been working on with Xulgonoth for about 10 or so months (mostly due to my procrastination😅). This is a standalone release of a map we made for the Balls of Steel Community project but with a couple of additional maps and flare. Be warned that this is made to be a pretty niche wad, the phrase "set of challenging maps" gets thrown around a lot these days, but this one takes a slightly different approach where the difficulty mainly doesn't come from the encounters themselves being tuned to a high difficulty, it comes more from unfriendliness to blind players, from punishing the slightest errors and from not being clear in what exactly the map wants you to do. Currently only tested on DSDA-Doom, but it should work on versions of GZDoom that support MBF21. MAP LIST: MUSIC LIST: SCREENSHOTS: DOWNLOAD: IdGames
  9. Oh crap I didn't even catch those:( Very embarrassing and I'll definitely triple check missing textures and teleporting monster mistakes in future. The final fight was the hardest to balance and it shows:( but still thanks for playing:)
  10. Hey, first off thanks for taking the time to play and even record the map I'll definitely find some time to watch the whole thing. I also find the final fight pretty meh, as it was the hardest to balance and was the most draining to make. I won't be making any changes to this map but I'm taking in all the feedback and trying to learn from it. Again thanks for playing:)
  11. Not all maps have lower difficulty preventions, like mine, map 02. I like to think you can cheat by going on lower difficulties if you want but you're only really cheating yourself.
×
×
  • Create New...