CrueCut
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Holiday Hits [Christmas Limit-removing Mapset]
CrueCut replied to Snowy44's topic in WAD Releases & Development
This was lots of fun! I think a door got stuck on MAP06(?) (GZDoom on HMP) but I don't really remember. Ended up IDCLIP'ing through it and carrying on. Thanks for making the maps! -
💥🎄EMERGENCY CHRISTMAS!🎄💥 now on IDGAMES
CrueCut replied to Clippy's topic in WAD Releases & Development
Ah, this was great! I never knew just how much fun it is to beat someone to death with a candy cane :-) Also -- when you finish the level and move on to the usual Underhalls map, the Christmas theme works well there, too. -
This was lots of fun! Died several times, so took me more than 7-9 minutes, but definitely an enjoyable map.
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Just finished Map1 -- lots of fun! Will give Map2 a try for sure. Thanks for making these! BTW -- why are the filesizes so large, 120MB for Map1 and 200+ MB for Map2?
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Xenobase (Doom 2 Limit Removing)
CrueCut replied to Human_Animal's topic in WAD Releases & Development
This was a ton of fun! Thanks for making this! -
I just finished this on UV. Tons and tons of fun! The last battle was great, and I had no issues with the Cyb being stuck (GZDoom 4.10). My only suggestion would be to add a way to get back from the exit switch area to the main portion of the map. I got there with 2 secrets remaining to be found and I wanted to go back to look for them, but couldn't see any "approved" way to do so (so I idclip'ed back). Hope you keep up the map making!
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Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
CrueCut replied to Wilster_Wonkels's topic in WAD Releases & Development
Great maps, but... -
I'm seeing an syntax error in GZDoom -- a missing quote in MAPINFO. I think the "Par" line needs a closing quotation mark?
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Decomissioned Foundry [complevel 2]
CrueCut replied to JonExMachina's topic in WAD Releases & Development
Just played this on UV -- great fun! My only small gripe is the lack of an SSG until very late, although maybe that was my own fault. Regardless, this map was lots of fun. Hope you continue mapping! -
[1.1] Deafening Deals : A Single-map WAD for Oripathy II
CrueCut replied to Origamyde's topic in WAD Releases & Development
This was lots of fun! Perhaps a little too much ammo on UV, but I don't think that affected any of the fights, really. Hope you keep mapping! -
Nice first map! Couple of suggestions: (1) Mark the exit as, well, the exit. In the current design it's not expected that trying to open a door will cause the level to end. (2) There's a bit too much ammo I think, but that's your call. Hope you keep mapping!
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Uh, why is the WAD 40+ MB in size?
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[DOOM2] Hadean Gaol, or: "A Prison Riot Romance"
CrueCut replied to DoctorNuriel's topic in WAD Releases & Development
Played on UV -- lots of fun! Balance of weapons, combat, health, and ammo was good (although I think offering the SS a bit earlier might be appropriate). Thanks for making this. -
Just played on UV. Fun! I was going to say that my main complaint was a lack of ammo and health, especially for perhaps the first third to half, but apparently (based on a comment above) I didn't find the berserk pack which would have helped. I did find the SS and plama. Only found 1 secret but didn't look very hard. Nice job!