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Everything posted by Sneezy McGlassFace
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RAMP 2024 - Newcomer-friendly community project!
Sneezy McGlassFace replied to DavidN's topic in WAD Releases & Development
A little something in the works, not as intimidating as it seems, i swear. Snowy gothic fast paced action, a little inspired by rush. (I don't know how to make it just animated pic so it is what it is) -
If Doom 2 happened in real life, would we win?
Sneezy McGlassFace replied to neubejiita's topic in Doom General
The real question is when the demonic invasion would happen. The godemperor Elon (praised be) promised mars cargo ships next year (2025) now that SpaceX is already set up on the moon, oh wait -
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The only problem with this is that (to my knowledge) it doesn't give more money to the developers, artists and publishing crew who put everything together. These people get their wage, and everything else after that is absorbed by the company. There are performance bonuses if the game does well but that's different to the idea that if you buy a helmet skin for $5, the person who designed it gets a little kickback. They don't.
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Most Hated Design Tropes in Wads?
Sneezy McGlassFace replied to Acid-Seltzer's topic in WAD Discussion
I empathise with you, believe me. I can spend weeks or months on a map, and sometimes twenty people ever play it and give feedback. That's a pain every creator feels, in Doom or anything else. But the thing is - they don't have to. We're not entitled to praise for making something. That's not how that works. -
I Can't Get Excited About (AAA) Games Anymore
Sneezy McGlassFace replied to Major Arlene's topic in Everything Else
I absolutely agree, games are expensive to make. Keeping this many employees for this long costs a lot of money. The thing I would push against is about this from an older ign article. Source Perhaps, games wouldn't need to be this expensive if people were paid in a more sensible way. I'm sure Bobby (and other higher-ups across the whole industry) do do some important work, but I have a hard time accepting they contribute as much to the game in proportion to their pay. -
I Can't Get Excited About (AAA) Games Anymore
Sneezy McGlassFace replied to Major Arlene's topic in Everything Else
This thing you said in the article really got me. Feeling obligated to buy the new doom, even if it doesn't seem all that appealing just so id software wouldn't get broken up. I'm paraphrasing. Because especially lately, it sure seems like there's no pleasing the corporate machine. If a studio does poorly, they get closed, but even if a studio does really well, and their game is both financial and critical hit, they get closed too. Prime example being Hi-fi Rush developers, Tango Gameworks. It's a relatively low budget game, reaching to universal acclaim, everybody talked about it, and how they want more games like it. Good job, Tango congratulations for this great achievement, now clear your desks, you're all fired. What's going on here? So does it really make sense to throw 70 bucks in the gaping maw of executives who didn't actually make the game in hopes they'll keep id away from the chopping block? That's a lot of money for something you don't really want to buy, don't you think? By the way, you don't owe them anything. Yes, id is a legend in the industry but that status should never be used as a leverage over you as a customer. None of us is responsible for their success / failure. It's a company, and companies aren't friends. My last AAA game purchase was Saints Row IV, which was -holy crap- in 2013. Gone for indies since then. Small games made with passion. That's where the real innovation is, that's where soul is, not just seeking infinite growth at all cost. Yes, you have to sift through a mountain of garbage to find the real gems but they are there, and they're well worth the effort. For 70 bucks you can get 2-5 top tier indie games that will be way more fun than a single big budget AAA release, guaranteed. Plus, with indies you're far more likely to pay money for the game and then have the complete game, none of the exploitative in-game slot machine bullshit for cosmetics and features and what not. -
Have you never made a DOOM map before??
Sneezy McGlassFace replied to vanilla_d00m's topic in Doom General
I think that anybody can make a map, and I'd encourage everyone to give it a try. But don't feel like you have to. It's not a requirement or an expectation. We're all here because we enjoy doom. Whether we play or make maps or music or textures or work on the engine or whatever else. If you wanna contribute, playing and giving feedback is great way to do so. -
Eureka fountains [MBF21]
Sneezy McGlassFace replied to RataUnderground's topic in WAD Releases & Development
Hey, Eureka is my editor of choice! Sure feels like it's from past century despite being updated somewhat recently. Actually, i didn't know it's got mbf21 support. Did you make it boom format and looked up the new numbers for line triggers? Good job -
I'm honestly really glad that I had to switch from learning German as a second language to learning English. As a kid, we could choose if we want to study English or German, and I was strongly recommended to go for German because it's allegedly better for dyslexic students. That's utter bullshit by the way, they just needed to fill the German class when a majority chose English. So I studied that for a few years, and when I changed schools, they said "look, we only got like three kids to continue German, that's not viable. So you'll be joining English classes with everybody else, and there's going be after school study if necessary." I was very anxious about that because i wasn't doing all that bad in German. But then I found out that i already know English better than many of my peers. Before then I had to learn that this NPC wants me to bring three pounds of badger meat or whatever. There's a few badgers around and a big glowing arrow, and when you kill and loot one, the indicator says "1/3 badger meat collected". So this is a badger, and this is meat. Isn't that cool? So it turns out I've been learning English for years without realising. Turns out you can just figure stuff out from context. Way more effective way than writing boring lists of words in Czech in one column and English counterpart next to it. Has anyone ever learnt anything doing that? I never have. Edit: so yeah, learning German feels now like pretty much wasted. Well, maybe not "wasted" but not nearly as important as English is. I just can't think of a good reason to learn any other language as a second. It's basically the universal language at this point, and is only going to become more so with the increasing adoption of technology and world-wide culture and what not. I cannot imagine living without being fluent in written English today. Spoken, that's not a big deal. But you really wanna be able to read an article or at least a summary. A bunch of products aren't translated beyond what's mandatory like the contents for example. For people who are English native this may come as a surprise but it's entirely common to just walk into a grocery store and pick up a bag of something and if you can't read English, you wouldn't know what it is.
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It's funny that the most memorable enemies in doom to me are revenants and archviles. Because even though i do love the simple individual pieces the game is composed of, these two are a big step up in terms of mechanical complexity compared to the rest of the bestiary. So i can imagine a mod that would add just one more little mechanic to each monster. To bump up the overall encounter complexity just a tad. I can't overemphasize how delicate of a balancing act that would be, though. I would be very careful not to create another overdesigned nonsense monster like the afrit. Simplicity is key part of fun doom, in my opinion. Making interesting and complex scenarios using simple building blocks. Times have changed and adding a little more nuance to the regular cast could be very interesting.
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Big Smoke's Banana factory accident is worth checking out for sure
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Why is the DOOM space marine outfit green??
Sneezy McGlassFace replied to vanilla_d00m's topic in Doom General
It's green to blend in the wilderness of Phobos. You can clearly see thick vegetation in E1 sky. That's also why the chainsaw was shipped in. -
I see that as a dialogue. Sometimes i like to place a single secret health bonus in a really hard to reach place. I know that most people won't care but there's some who just have to get all the secrets and items. How far are you willing to go to satisfy the urge for 100%? In a map you enjoyed up to this point but then you make yourself platform over a death pit for a secret you know is pointless after a difficult fight. If you think "the map would be better without this bs secret," then you missed the point, that's why it's there. When you encounter something like this, I'd like you to ask yourself if it's worth it. If it's worth ruining yourself an otherwise fun map for the final tally. Or maybe, if spite fuels you to complete it, does it strengthen the accomplishment? I think it's an interesting question about design. Spite is a powerful motivator. Spite gets shit done.
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God, how many hours I put into Dwarf Fortress over the years, and I still got barely any idea what I'm doing. Of the old text adventures, Lurking Horror is the one I enjoyed most. And one day I promised myself to give some rouge variant a fair shake. I tried Nethack a while back and had a good time but I've also heard great things about DCSS (Dungeon Crawl Stone Soup). But I'm unsure which one to pick, there's so many variations and they're all really demanding. Now, leaving the realm of actual text games, as a kid, I spent a ton of time with TES Oblivion. Found the combat absolute ass to engage with so I turned the difficulty all the way down, and just aimlessly wandered around talking to people, going on sidequests. I really enjoyed the variety, there's some that take themselves very seriously, and some are like "a troll came in and stole 27 potatoes." Or the village with a kajit collecting rare cheeses, great stuff. Shivering Isles was super fascinating in particular. Another of my all-time favourites is OpenTTD. Building a railway networks of just the right capacity to not waste resources and maximise utility. It always feels like optimal network is possible but is always just out of reach. Production capacity changes, vehicle reliability decreases with age, replacing an old fleet of busses for newer models can be such a pain if you didn't organise them well. Also shout-out to the PalmOS Space Trader (and its android port). Another management game. Fairly simplistic but very enjoyable.
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My only impressions were up till the first hub so I can't really say much. I did like the more dark fantasy slant as opposed to heretic, and the engine is a technical marvel. If somebody made an episode of levels for hexen, I think I'd rather play that. Edit: also, i know i only played a bit but i didn't find the core gameplay loop all that satisfying. That's something that probably/hopefully gets resolved later on
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Okay, I'm really into music so I got a ton to choose from but I managed to narrow it down to 5 really good ones. Various genres, all great tunes.
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Sewerslvt has returned, now known as Cynthoni
Sneezy McGlassFace replied to DoctorNuriel's topic in Everything Else
Aww hell yeah!! Thanks for the shout-out! So happy they're back making music. I've heard something about the original sewerslvt bandcamp account being hijacked so it's great having a new one to support them -
Okay, I'm super sorry for being late with that. Here's the bugfix: https://drive.google.com/file/d/1l6qSzVBS_UXUSDGR9MOyFrKHw0N_TSkD Secret sector 947 is leftover from previous version, now not secret And I added a teleporter pad, if you miss the secret jump, you can drop down a little further to get teleported back up. If that's not good enough solution, let me know and I'll figure out something else.