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Burgish

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About Burgish

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    Tourist From The Outer Realms
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  1. Not enough orcs? I got you bro. Orc Hunter, melee, ranged, and dodge animations. Free to use wit credit!
  2. We love you in the asset zone. Please don't leave us in the asset zone. The asset zone desires adherents....
  3. lil break from the hydra. Orc Hunter - walk, javelin throw, and dodge:
  4. Genuinely thought that was an eyeball being loaded into the chamber for a minute there. Has anyone done that? Cause hey gun sqaud...
  5. When I make sprites I export directly to the proper file/frame name, so it actually takes me extra time to assemble a sprite sheet after I'm done. When I provide a wad though, I feel like it's incomplete without code for behavior, and with projectiles and all that. I've done that a few times though, but usually when it's a pretty simple enemy. I think I've wound up going with sprite sheets because it's the best way to show off all the work at once, while leaving anyone who wants it be inspired as to how it should work in game, rather than telling them how it's "supposed" to work. I'd be happy to send anyone a .wad if they ask, though I don't always have code to share.
  6. If you replace the vanilla doom textures that are already animated by giving them the same name (ex: FIREBLU), like the other falls and a few others, they will animate automatically. That's the easiest (tho not always best) way to get an animated textures into a mod. They look good! Can't have too many falls variants.
  7. I'll leave this here... This is the Kuo-Toa sprite from Eye of the Beholder. If you're looking for a fishmonster, its a fishmonster alright. While this isn't a full sprite sheet that can be used as an enemy (though convertible for sure), it could potentially be used for all sorts of other sprites or textures.
  8. It all looks pretty good to me, but with just a front frame it's hard to tell what the shape is. The horns are cool, so is the brain and the eyeball. The spikes and the fringe on the bottom are distinctive with clear silhouette, and tentacles are always a win. I'm not even looking at the middle. All you need to do is fill it in, cause my attention is drawn to the details. Save yourself some work and put as little into the middle as possible. If anything is needed it will reveal itself as you go. If I have any suggestion, it would just be to add more tentacles! They are easy cause they look the same at all angles, simple to copy and paste, and they are easy to animate into an action pose. It's a solid design. You deserve to be the one to make all the decisions on it, and you deserve to be the one to take all the credit once it's gtg. 🫡
  9. Dude, that's a really cool design. If hope you keep at it and eventually finish this bad boy. Just start on a side frame - any monster sprite will take a fair bit of work to finish, which can be daunting, but if you can put a little work in from time to time the results pile up fast, and next thing you know you're just filling in the missing pieces. Just don't think about the whole project at once and tackle it bit by bit.
  10. Reached a bit of a milestone on the hydra project! Finally started texturing. Going from something like this to something like that: -> Still have a few decisions to make - not sure about the eye colour (maybe each head is different?), how to handle some shading, and I don't have decapitated head/neck frames finalized; but once it's done I'll be a big step closer to all the graphical elements being completed. The coding is going pretty well too - I've finally converted to zscipt, although I'm really just writing deco in zs format. Works tho! Proof of concept is done - the code is pretty corpulent though and will need lots of optimization. I put together this untextured sprite sheet to help with consistency and to do the simple stuff more efficiently, figured I would share it here in case it's of any interest or use to anyone. Feel free to use anything from that sheet, mash them together or add to a frankensprite. No matter what you do it'll be transformative, so no need to credit or anything. (But feel free to @ me so I can see it!)
  11. Oh man I've been waiting a long time to see all the pieces come together. Congrats on the release! Can't wait to give it a try and enjoy some fantastical sparkly carnage!
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