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what are you working on? I wanna see your wads.
ThatKidBobo replied to everennui's topic in WAD Discussion
I have sped up development on my project again, so new areas are coming along very nicely, while older places also receive a facelift.- 9895 replies
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what are you working on? I wanna see your wads.
ThatKidBobo replied to everennui's topic in WAD Discussion
- 9895 replies
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what are you working on? I wanna see your wads.
ThatKidBobo replied to everennui's topic in WAD Discussion
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[TC] Heartwrath Islands: Shrine Of Kalgadar Mv1.0.4
ThatKidBobo replied to ThatKidBobo's topic in WAD Releases & Development
I have made a new progress video! The project is slowly getting more unique, I hope I turn this into an actual good thing! -
[RC5] EVITERNITY II - RC5 Released!
ThatKidBobo replied to Dragonfly's topic in WAD Releases & Development
Holt fuck -
The first time I beat knee-deep in the dead was on the play store Freedoom's gzdoom engine.
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This looks VERY good don't get me wrong, but the simple geometry of the maps always clash with detailed models like these, at least for me.
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[TC] Heartwrath Islands: Shrine Of Kalgadar Mv1.0.4
ThatKidBobo replied to ThatKidBobo's topic in WAD Releases & Development
Shrine Of Kalgadar has been updated to 1.0.4! This update fixes a few problems and improves several areas. A progress video will probably be ready mid-late december. -
Post your Doom video! [but don't quote video]
ThatKidBobo replied to DuckReconMajor's topic in Doom General
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Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
ThatKidBobo replied to Captain Toenail's topic in WAD Releases & Development
This looks SO GOOD! You have really inspired me right now! Thank you so much. -
This makes me want to scream OH MY DAYS as loud as possible with a british accent
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I'd really like to have very simple shadows in my project. GZDoom's sprite shadow feature does allow this, however I've never really liked how it looks. Blob shadows that look N64/PSX-like are much more appealing to me, and I'd like to implement those kind of shadows to my custom enemies. Any way of doing this without binding a subtractive light? (They sometimes create weird situations that's why I don't wanna use them.)