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Gianluco

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About Gianluco

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  1. The overall structure of the map is done and is way better than before, now it just needs some adjustments in terms of difficulty
  2. I'm trying to make a button that makes the game open a text file with all the credits for the mod, so the user doesn't have to go to the mod's folder to open it, is there a way to do it? Maybe with MENUDEF?
  3. Thanks for the feedback! I'll try making the main exit more clear and maybe make some secrets harder to find (while also removing the more obvious ones). And, in my defense, the door with a thousand exit sign is supposed to be a fake exit.
  4. Alright, I've fixed the major issues, can someone see if there's any issue with it? Labyrinth.zip
  5. I remember randomly buying DOOM 2016 in around 2019 and finishing it fairly quickly. Then, a couple of years later, I got Doom Eternal and fell in love with it, so I decided to go back and play the og games. When I found out about modding, I started trying to learn how to make levels and stuff.
  6. You should use Zscript imo, it has all the features of DECORATE + more
  7. uh, it says the texture pack is not compatible with DOOM 2, what do I do? edit: I've tried opening the wad with DSDA directly, but it says that doom2.wad is not compatible with Doom 2, wtf?
  8. Alright, thanks for the advice! I've already fixed the doors, now I'll download DSDA-Doom
  9. Thank god you noticed the technical issues because I didn't find them. I've set the map format to MBF21 in UDB and tested the map on GZDoom on complevel 5, so maybe that's why a lot of stuff works for me and not for you. So, what exactly do I have to use to test this map correctly? Like, should I use Boom or PRBoom+? Are there any specific settings I should use? Btw, aren't the textures supposed to be loaded in the final mega WAD? I think it would be a waste of space to include them in my own as well. And, about the midis, I don't know where to find some, could you tell me a site or something like that?
  10. So, since around December of last year I've started working on a deathmatch WAD (now a PK3) based on suggestions from my friend group and ideas I've had every now and then. Now, after almost 5 months of work and some shenanigans (like moving from GZDoom to Zandronum), the first version of the mod is finally complete! The mod was originally made only in italian, but it's now completely translated in english as well. Find out more about it in the sections below! Here's a quick trailer I made for the mod. Tip:If you find some references weird or want to read some fun facts about the mod, read AdoFunFacts.txt (included in the .zip) Contents (Disclaimer: the mod requires skulltag_actors.pk3 to work correctly!): A lot of the content in the mod (especially sprites) has been taken from Realm667 and other WADs, a full list of credits is given in AdoCredits.txt (included in the .zip), but I will still paste the contents of the file here. If the original creators of these things has a problems with them being in this mod, please message me and we'll sort it out. Here's some screenshots: And, finally, here's the DOWNLOAD
  11. So, I've almost completed my level submission, but I think it still needs some tuning. Can someone play it and see if they have any suggestion or find any errors? Labyrinth.zip
  12. The level is really short, so this is the only screenshot I could take. These could be a couple of room in an actual level, but you need to choose some better textures and learn how to align them, especially for the doors. I'd love to see an actual, complete level from you!
  13. Well, DECORATE. Btw, Zscript is based on C++ iirc
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