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MrPred

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  1. >.> why do I always miss this when it's hosted lmao. I hope you all had fun!
  2. Here's the latest version. All levels are completely playable. levels 17 and 20 still have some major design work to be done but the gameplay is there. Enjoy! BrutalCTF-3-7-22.zip I hope you all find the rocket jumps in 19 & 20.
  3. Twenty levels are playable now. Need to finish texturing and adding some details to a few levels. I'll upload an updated version this week.
  4. Going to be finishing up map 18 this week. Hoping to have another progress upload by the end of the month. Hopefully I'll have 20 levels with layouts by then.
  5. Sorry for the late response. I had no idea Blackrose was being hosted until we finished playing brutal ctf. That was a really fun night! Thank you for hosting!
  6. 2-26-22 Update BrutalCTF-2-26-22.zip
  7. Here's the current version of Brutal CTF. Currently there are 16 maps. Please let me know what you think. If you host it, please let me know what would improve gameplay. Just a reminder that this is a work in progress. Some levels are complete, some are not. BrutalCTF-2-8-2022.zip
  8. New level this week "Surface Flames"
  9. Hello everyone. I'm starting this thread to share progress. images and an upload here and there for Brutal CTF. So far, the wad has 13 levels. A few are recycled from Blackrose CTF and a few of them are from another unreleased project I worked on for a while "Hectic CTF". Hectic CTF was my original start at Brutal CTF. Here's a look at the progress of map13... I worked on it for a bit today.
  10. Here's a copy of the latest version. Hope you all like it so far. The last few levels are faaar from finished, but I did place the flags and player spawns. Hopefully there are no errors. BrutalCTF1-30-22.zip
  11. Hey guys. I'll be on my PC working on it for a bit today. I don't have every level playable yet. I do have some concept levels ready for play. I do have to add the flags, spawn points and items/weapons. Should have something ready for next weekend if I have time this week to work on it. I'll try to share what I have later today. Just an fyi, I did add some of my blackrose ctf levels to the wad since they have the playability I'm aiming for.
  12. I'm currently working on a CTF map pack focusing on small CTF maps. Each level is small enough for the shrunken community. Levels are sizeable for 2v2 to 5v5. I'd really like to know if people are interested in the project being continued. I'm making the levels compatible with source ports as old as zdaemon, so nothing fancy. Good old Zdoom Doom in Hexen format with no scripting. I have recycled a few levels from my previous projects (Black Rose CTF and Hectic CTF) I'd like to test them at some point with a group of players to see if the levels need tweaking.
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