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About wxndxx
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[RC5] EVITERNITY II - RC5 Released!
wxndxx replied to Dragonfly's topic in WAD Releases & Development
I'm at level 14 right now, and so far this is the best wad I've ever played. It's just incredible work -
Cool! I remember I used to hate that Slade thing too. I'll be sure to test it out. By the way, will it work with mbf21?
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Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Uploaded to /idgames! Link updated -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Thank you all for the awesome videos! -
Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
Released version 1.1. Changelog: 1. Fixed start, now SR50 will not help. 2. Fixed numerous linedef skips. 3. Visual bugs fixed. 4. Extra health before final battle (for all difficulty levels!) 5. Lowered difficulty on HNTR. 6. Visual changes. -
what are you working on? I wanna see your wads.
wxndxx replied to everennui's topic in WAD Discussion
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Bad Dream - Combat puzzles for everyone! [/idgames]
wxndxx replied to wxndxx's topic in WAD Releases & Development
@thelamp's playtrough That was cool! Thanks for giving it a second try Bugs that I noticed: 1. On Woof the music doesn't change between zones 2. Too many linedef skips 3. Texture error in the red zone -
I will play your WAD and make a video with commentary [ON HIATUS]
wxndxx replied to thelamp's topic in WAD Discussion
It's okay, you just didn't notice the plasma in the first wood room and didn't see the button locking the archvile. In fact it can be done single-segment, even on UV. Expected soon -
I will play your WAD and make a video with commentary [ON HIATUS]
wxndxx replied to thelamp's topic in WAD Discussion
have fun. -
I got a little tired of making slaughter maps, so I decided to do something new. This is a boom-compatible map about 10-20 minutes long with a wide variety of combat situations. The difficulty levels are implemented, and I recommend sticking to the following table: I'm a regular player - HNTR I can UV-max Sunlust maps - HMP I hate myself - UV The number of demons on the map is always the same, the difficulty level affects the amount of health, ammo and platforms to move. Screenshots: Testing and polishing took an obscenely long time, but it was really worth it. Many thanks to the testers: ryiron, Bofu, Maribo, SeeJay, Melanchol, OldManHan, Obake-the-New, SHIFTEE_JESUS You're the best! Tested with dsda-doom and GZDoom. Jumping and crouching are not allowed. Freelook is ok. Download: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bad_dream
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Simultaneously editing sectors where the floor or ceiling has the same textures.
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For fun. I like when people enjoyed what i've made. I remember I was blown away when my last map has been UV-maxed, its really hard. Then the speedrunners broke into the party and I have a TAS and a demo where demonologist just flew over a 20 minute map in 40 seconds. And to improve my english while chatting and talking with someone from the community.
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what are you working on? I wanna see your wads.
wxndxx replied to everennui's topic in WAD Discussion
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