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Jizzwardo

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Everything posted by Jizzwardo

  1. Noted, thank you! I hope that's all of them tbh..
  2. Hey just to let everyone know I updated the wad with just a few bugfixes and a slight update to one of the fights. In a few days I'm going to upload this version to idgames. Thanks again to everyone who played!! I really appreciate it and its been so fun to hear people's feedback.
  3. Thanks so much for playing! I loved watching your demo :) it felt like you experienced the wad exactly how I wanted/intended players to. Thanks for playing! Your demos were really interesting and fun to watch, I've never imagined someone playing it like that before XD, but yes, I do think its also fine. Those softlocks are being fixed before I release on idgames however. Thanks for that!
  4. Hey thanks so much for playing! I'm really glad you liked it :) If you wanna try to find the yellow key, here's a hint: Thanks for the demo! It was really fun to watch :D
  5. hehe yeah, its a bit more clear if someone were to have exited normally first through the main way, and then released the yellow key lets you access/touch the actual flower haha, but I'm ok with it being like this anyway :)
  6. Thanks for playing! About the missing elements: I guess I just felt it was too small for those things haha, and I already included a secret so I didn't think anything else was necessary XD, also the exit maps are just maps to prevent you from going into one of the doom 2 maps XD they don't have exits haha.
  7. Thanks so much for playing!! I'm really glad to hear you liked it :D, it was really fun to watch the demo.
  8. Hi, Orca is a very short, single map-long WAD visually influenced by rd's Eden, and otherwise inspired by the song scp2.mid. All difficulties are implemented, with UV being moderately challenging. The wad is tested with dsda-doom in mind for complevel 9 (Boom) (tested in 0.27.5), but I also tested in GZDoom 4.10.0 and Eternity 4.02.00 (Eternity however has a bug where one of the exits doesn't seem to work for some reason.. I'm still looking into it). Jumping, mouselook, crouching etc were not considered in the making of the map, so keep that in mind! All feedback is greatly appreciated! Download: here Screenshots: Credits: Special thanks to: @baja blast rd. for being the primary source of inspiration and also her amazing music (one of which was especially updated for this wad :O), @Ravendesk and @Maribo for playtesting, advice, other inspiration and encouragment, and my friend Acute Angle for music suggestions. OLD DOWNLOAD (RC1)
  9. Try something out of your comfort zone! Outer Wilds, Elden Ring, anything FromSoft :)
  10. These songs just blow me away. Outrageously good, you are fantastic!!!
  11. Genuinely the greatest shitpost I've ever read on this site, bravo
  12. Nirvana, Benjogami, Bemused; Insane Gazebo and rd all come to mind for me (Fractured Worlds; The Egg of Human Endeavours/Toilet of the Gods; Abandon; Sunder and Eden all really blew me away when I played them), though I feel like "artistic" maybe isn't something I'd be very confident defining XD, I just tend to think of these as creative and beautiful maps.
  13. My favourite map of all time is Map 10 from the PWAD Haste :p. I'll let you deduce how I feel about them. (hint: why do you expect to go without punishment after a blunder? ;D)
  14. no, it sort of is since having a "cheap" trap is apparently a problem. Why is it a problem? Why is getting hit by projectiles or dying to a trap something that upsets you?
  15. Reading a thread like this is always interesting. There really is a disconnect somewhere because all I can personally think about is "who cares if a trap is 'cheap'?". Are people's ideal experience with doom just cruising along, never being challenged in the slightest, never being threatened with damage ever? Is dying to an encounter a "negative experience"? I really do have to ask, what makes a map engaging for you? What do you actually like about this game?
  16. The Brave Little Abacus - Just Got Back From the Discomfort—We're Alright Marietta - Summer Death Worst Party Ever - Anthology American Football - American Football (1999) Dominique Guiot - L'Univers De La Mer (just started listening to this one recently but I think its really cool) Can't say any of them are ordered except for Just Got Back which is my number 1, by a really large margin.
  17. I definitely think MIDI is really great for Doom maps, it fits the vibe so well imo and its quite a nice format to work with, so the barrier for entry with regards to writing your own songs for Doom is relatively low. Modules are really cool too, but there's a time and place for them I personally think (I feel like the wad sort of needs to establish that it is using modules in tandem with MIDI overall/only using modules, I don't think a wad with 99 percent MIDI music and then one "out of place" module really fits I guess), and anything further than that (mp3, etc) I really think goes a bit too far and is a little bit uninspired.. I would much prefer to hear a MIDI version of a song rather than an mp3 of it, its a bit more endearing and a bit better suited to doom in my opinion.
  18. MAP10 UV-Max in 3:34 has10-334.zip https://youtu.be/Dja3GliHqQk
  19. To be honest I find this very hard to believe. I mean, looking at it just at a glance, do they even talk about PWADs on there? Surely people must know about doomworld, heck I knew about it well before having any interest in doom, but maybe I just somehow heard of it and most people don't.. I know for fighting games reddit would definitely not be somewhere anyone would genuinely be on, but maybe I really am underestimating how large reddit is just because I've never had to use it..
  20. Have a few favourites- 1. The Void in Map 10 of Haste - the way there are random feeling structures feels like the map is an amalgamation of many worlds colliding into one almost. So sick to me. 2. Down the Drain's whole aesthetic (to cheat), though if I had to pick one, I would say the first episode of that wad. Something about the way the fields look, it reminds me vaguely of just "old internet", which isn't something I was really around for, but I don't know. It's like the Windows XP wallpaper lol, its that kind of vibe. Absolutely amazing. 3. Flotsam's Map 09 - I love green basically, and this map's whole atmosphere is amazing to me. It was the first time I ever played a challenging map, and I was definitely not good enough to really be playing it at the time, but the visuals kept me wanting to play it. The music also adds so much to it. 4. Crumpets Map 05 - More green :), I really love the way the puddles on the ground intertwined with the ground to make just a really wavy, smooth looking map. This was the inspiration for my first map. 5. Toilet of the Gods Map 01 - I just love the huge open space with the massive falls in the distance, and seeing the caco swarm slowly floating towards you at the beginning. I also just love how vertical everything is, I'm a huge fan of just how the map looks. Kinda hard for me to pinpoint anything for this one but there's just something cool about it for me I guess :p
  21. the premise behind this thread is so awesome, I never really thought of it consciously like that. For me, I find I look at a map the second way almost always, and especially when it comes to encounters. There are definitely times when the first way would just be the natural way to consume the map but ever since I started mapping myself I'm always thinking about the person behind the maps rather than just being immersed in the environment. I can't tell if its a good or bad thing really, because on one hand, combat is made a bit more fun and I feel as though I can understand it a bit more now than when I was totally new, but there is something maybe lost about the magic of being able to just take it all in.
  22. JQ_2 Map 05 UV-Max in 1:13 - demo: jq205-113.zip video: https://youtu.be/vVq4T6OjQFU
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