-
Posts
219 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
News
Everything posted by The Royal We
-
Hey there, @Rudolph We are waiting for more feedback on map 1 to decide whether or not it will remain in the project, since it was made by a member who is now no longer part of the team. As we have no intention of modifying or correcting his map, there is a high probability that it will be replaced by another map 1 made by @SpaceCat_2001 and @DankMetal. The story of the stuck shotgunners is kinda funny. The original idea was to have just one, as in the original bugged map. However, at one point when I resized this area of the map, I also ended up stucking two other shotgunners that were supposed to be free. Since the sensation of blowing everyone up at the same time with the barrels is very satisfying, we opted to embrace the idea of making the bug even more buggy. Also thank you for the feedback!
-
It’s like deja vu all over again
-
We are working on and writing new rules for this new stage of the project. It's a shame that the beginning has been so disjointed and that so many people (myself included) have been directly offended by the former leader. As you said, we don't need any more discussions about what directions the project has taken — however, it is important to give the direction in which the project will go from now on. We're talking and striving to reach a consensus on rules that ties the wad together without having to ask absurd things for the mappers who have come this far. Everyone involved in the project is tired of hearing absurd requests. And we know why. But it's best to avoid ambiguity: all your observations were extremely valid, @GermanPeter. Both in this thread and in the previous one.
-
what was the firsrt doom game you played
The Royal We replied to coletomars32's topic in Doom General
The Royal We played Doom V1.1 Registered at the age of 3. First map played? E2M1. Memory frighteningly vivid. Sometimes a day at grandma's house in front of auntie's (colorful!) computer is enough to change a child's mind for the rest of his life. -
Here's the feedback, with text and video, on the first three maps: Map 01: Clearence Zone, by @Johnny Cruelty Map 02: Sewage Treatment, by @Johnny Cruelty Map 03: Corrections Facilty, by @Johnny Cruelty and @SpaceCat_2001 As a whole, I'm enjoying the experience. My most important addition is: all the maps so far seem more like single maps with touches of Doom 1 and Doom 2 than maps that seek to combine Doom 1 and Doom 2. Remember to play the original maps several times, study the style of each mapper of the first games. I think it's great that new ideas are implemented, but be very careful not to let them overshadow the main purpose of the project: uniting maps that already exist and that players are already familiar with.
-
Hello there, @PinkKittyRose! With some delay, I'd like to thank you very much for your great feedback, and add a few words to @DoomGappy's. Regarding bugs and gameplay issues, rest assured that all your words are already being taken into account. Now, a few questions that may be spoilers for those who haven't played the map yet: Once again, thank you very much!
-
Version 0.666 of Circle of Life (and Anomalies) is available for playtest! It's now using the sky texture made by @SpaceCat_2001. I'd like to emphasise the importance of your feedback now, since from this version onwards the idea is to focus more on aesthetic rather than gameplay aspects before moving on to the final version. Even so, all criticism, opinions, comments (and videos!) are very, very welcome! Here's the download link: Circle of Life (and Anomalies) V0.666.rar
-
Scariest/Most disturbing fact about doom I & II
The Royal We replied to VIDDz's topic in Doom General
There is some textures in Doom which were based on photos (or scans) of Kevin Cloud's knee injuries. I don't know what all the textures are, and as far as I can remember some of them weren't used in the game. He was also the model for Doomguy's pixelated hairy arm. Stylish, no? -
I understand your point, but for a project that involves very Duke Nukem 3D-style details, I think Boom is too limited. If the project goes into UDMF format, I can help you convert the map to another format and teach you a few things. Come on, @scientifikgenius, you're a scientific genius, I'm sure you'd learn faster than I did.
-
Nothing I said was personal. You haven't caused me any trouble and you don't need to apologize. I spoke in the first person, but, ironically, it would have been better if I had used de facto the royal we in the previous message. Nevertheless, I admire the fact that you apologize. It shows that you're not as inflexible as you seem to be. It's normal to make mistakes, as long as you don't insist on them. Learn to mould yourself, to be flexible, to improve with each failure. This make us better people. You've taken on more than one huge project at the same time, and that's something that usually only veterans can handle. I wouldn't be able to handle two projects at the same time, that’s for sure. I'm glad you've put together a team that's managing to help you in this endeavour of yours, full of excitement and curiosity. When @DoomGappy invited me to take part in the project, I turned it down at first because I know myself well enough to know that it takes me time to make my maps. I enjoy the creation process. I don't like bringing anxiety to a job that I'm doing out of pure unpaid passion. Anxiety can backfire. As they say here in Brazil, "don't put the cart before the horse". Breath. Learn to listen. To be clear and organised. Avoid being vague, and explain your refusals when you need to say "no". Don't be rude to someone who's done a job for you: they've given their time, for free, to help you. You're the project leader, so people tend to listen to you more, but don't abuse your power. Anyway. You seem like a nice guy, @Johnny Cruelty. You have two excellent projects, and I'm not averse to joining you again in the future. I just feel like you need to calm down a bit with your ideas and expectations. It's painful, I know, I've been there. So, when you feel anxious, endlessly brainstorming, remember the words of a philosopher from way out west called The Dude: "Just take it easy, man".
-
To be honest, I don't feel like posting here anymore (unless it's to give my personal feedback on a map). I don’t even feel like joining the Discord group either. I seems like I'm contributing to a disjointed project made by someone who had a great idea but doesn't know how to manage anything (as well as being inflexible, vague, disorganized and often disrespectful). It's obvious that I'm going to finish the map with my friend @DoomGappy (who, by the way, is the one who is truly taking the project on, and in a very mature way. I hope he takes due credit for it). I'm glad to have met some nice people here, discovered other interesting projects, and learnt a lot about how to make maps in Boom format. But, at this point, I just want to finish my map with the same care that I started it with. And then go on my way.
-
I've just fallen into this very interesting project. Aware of this, however, I'd like to make a suggestion that may be controversial (and that will make @DoomGappy roll his eyes): In the experience I had making my last map, El Chavo del Doom, it became clear that the best format for creating narrative maps with a Duke Nukem 3D feel is UDMF. I can even help set up the file and teach you basic scripting and decoration. UDMF would give mappers immense creative freedom. This, on the other hand, means establishing some new rules, limiting the mappers a little as to which elements can and can't be used (can sections of more than one floor be used? What about ramp-shaped sections? Is it allowed to use lamps, decoration, new monsters, without first contacting the administrator?). Anyway. I think it's a question that's well worth discussing, and if you decide to adopt it, I'm happy to help in any way I can. If you don’t, I will make my map within the current guidelines.
-
Doom Rats [MBF21 Community Project] [Open slots]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
他の言語のドゥームはまだ混乱しますね。。。 -
Doom Rats [MBF21 Community Project] [Open slots]
The Royal We replied to DoomGappy's topic in WAD Releases & Development
So. Here's the first draft of my map (still in "real" size), but I'm having an unprecedented problem, as I show at the end of the video. It's never happened to me before and I'm like WTF? Here is the vídeo: https://youtu.be/SymgEyVW6yk Here's the wad for those who want to dig in: Surprises at Grandma's House 0.01.rar Here is the WTF herror: