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Alright, here's my amazing plan/roadmap so i actually don't forget what to do in the next few years (also assuming i don't get bored from this video game).
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Specific clarification/idea stuff for episodes currently i want to do:
"Blue" episode:
-- astrology and astronomy themed-- possibly swapping green range to light blue (or something similar)
-- maybe using some silly horoscope lines as map progression or map name things
-- generally very starry, glass and cold themed
-- inspirations include - isaac planetarium room (that how i see the whole set in my head), BO4 zombies (chaos storyline specifically - a lot of astrology/alchemy stuff in there) and some random starmaps
"Orange" episode:
-- brutalist architecture and industry themed-- a lot of color remapping to make stuff orange
-- heavily interconnected layouts within the map, probably big maps too?
-- maybe machinery noise everywhere as ambience?
-- generally very warm, concrete and tons of orange lights
-- inspirations - that one random FGO GUDAGUDA event that happened in november, DBP59 (not the steampunk theme itself, but the palette highlighting the warm lights)
Other 2 that i have a loose idea but not sure if i'll even end up doing anything:
"doodl":
-- handdrawn "shaky" doodles as sprites and textures (a ton of work, so i'm not sure if i end up doing that)
"Cherry juice":
-- similar to other color-coded episodes but cherry red/hot pink kind of thing
-- not sure about the general theme, so not sure if i end up going with it
"Touch grass":
-- hopefully will happen (mainly need to finish dehacked and see if i want to ditch the underground section or not)
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