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Portponky

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  1. Thanks a ton, I've integrated these changes into rc3 which will probably be the final version. I'll need to add credits/thanks to the readme file too.
  2. Hi dashlet, thanks for playing! About map03...
  3. Thanks for all the comments and the playthrough video and demos. Unfortunately plums, your demos for maps 10 and 11 desynced for me. plums map02 plums map04 plums map12
  4. Science & Industry is a collection of challenging maps requiring the player to understand and utilize both science and industry to complete. IWAD: Doom2 Complevel: 9 (Boom) Source port: dsda-doom (recommended) gzdoom (tested) Rules: No freelook, no jumping, no crouching, pistol starts Maps: map01 to map13 DOWNLOAD: https://shamblessoftware.co.uk/science/science-rc3.zip This is a rather unusual set of levels I have been working on for a while. They're definitely for the more experienced doom players, as there are strong slaughter elements throughout the wad, but overall it is not a difficult wad when utilizing science and industry fully. Each level is quite short, in the five to ten minute range, but may pose quite a ridiculous challenge initially. Due to the esoteric nature of these levels, I kindly request that bug reports (outside of cosmetic ones) are spoiler tagged. Screenshots inside the spoiler: Edit: RC2 - Updates to map02, map03, map07, map11 and map12. Edit: RC3 - Updates to map03, map10, and map12. Also
  5. I gave these a shot and it was pretty quick and easy to build. I made a quick test level (couple rooms with a hell knight) and it crashed once, and gave a nodebuilder error the first time I tried to save it. The 3D view worked fine too.
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