Please, correct me if I'm dead wrong, as there is no specific list of people and I can't find anyone applicable for a jury around here. Not a single topic or article in sight concerning musings and discourse of what makes a doom wad good, no initiative. "How to work around Doom limits", "Collection of tips on texture editing", "This if my favorite WAD and what we can learn from it", "Intricacies of game design, how to convey your idea to the player", "List of things i wish to hear from playtesters", "Future that advanced engines bring us".
I consider that some kind of clarity on this award judging process will help to be more in touch with the community.