-
Posts
110 -
Joined
-
Last visited
About Razza
-
Rank
Junior Member
Recent Profile Visitors
630 profile views
-
Shit my bad, I thought I'd already uploaded a second version a while back. Haven't changed much anyway, just added a blue and yellow key to the final area, made the final switch need the three keys and made it so the cacos can't get into the baron pens, as for some reason they wouldn't be killed if they get caught in those sectors when the ceilings come down. Chromophobia.zip
-
DooM II Map Interpretation Project (Slots Open)
Razza replied to Abandoned_Account's topic in WAD Releases & Development
So you've never finished a map before and now you want to be a project lead? I kind of understand the appeal of making Doom 2 levels into more "realistic" environments, but people aren't going to want to work on a project led by a person who only has abandoned maps to their name and admits to being unable to focus on finishing even one short level -
Yet another UAC outpost of vague importance has been overrun! But this won't be your every day killing spree, those crafty demons have a new trick up their sleeve. Some of them seem to have the ability to ambush you from seemingly solid walls! Keep your wits about you as you try to overcome this bloodbath, you'll need to fight like hell to get out of here alive. "Coming Out Of The Goddamn Walls" is a hectic, slaughtery single map with a silly gimmick. At 1300+ monsters this is my most populated level I've made by far, however this isn't a map that's for hardcore players only. I've tried to make it fairly accessible on the lower difficulties, so if you don't feel confident with slaughter maps I'd encourage you to try it on ITYTD/HNTR. It's still fairly dense, however there's plenty of resources to recover with. IMPORTANT STUFF: Requires a Boom compatible sourceport (tested on PRBoom+, DSDA-Doom, and (G)Zdoom) Runs on Doom 2 No jumping/crouching plz :) DOWNLOAD : https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/thedamnwalls Textures are provided by the legendary Ukiro (Ola Björling) and their OTEX texture pack. Finally, a big thanks to @TheV1perK1ller for taking the time to test out and give feedback for this map! And another huge thanks to @Proxy-MIDI for creating an original song for this map, it's a lively bop that'll energize you through the slaughter! Screenies:
- 4 replies
-
19
-
I can't believe I'm having to say this, but did you really take a part of my removed map and stick it in your e1m9 replacement? Your replacement is on the left in these images, mine is on the right. I never gave you permission to use any parts of my map in this replacement, and you never reached out to me to ask if it was ok (not that I would've said yes). This is the exact shit that people dragged you in the mud for and why I wanted my map removed. Why? What makes you think doing this is okay?
- 152 replies
-
25
-
PUSS XXXIV: Naughty & Nice (Dev Thread)
Razza replied to Death Bear's topic in WAD Releases & Development
Coldsweat.zip Map Name: Cold Sweat Author: Razza Music: Frost Man (Ice Stage) - Mega Man 8 Format: MBF21 Build Time: 2 hrs Co-op Starts: Y Difficulty Settings: N Which List Are You On?: Naughty Gimmicks: Revenant jumpscare Comments: Mostly rocket exclusive slaughter, careful with the face rockets Screenshots: -
This can't be set in Australia, I wasn't being burned alive by the sun every time I was outside :P Nah but seriously, this was great. After having played Grime, Relic, Deep Breath, and now this, I can safely say that you create some of my favourite mapsets. You consistently pack so much fun into each of these wads, and they make time go by in a flash. Definitely keeping an eye out for any future projects you have, you've got me hooked :)
-
Saving is good and cheating is based. just play the game, who give a shit
-
PUSS XXXIII: DIE ROWDY [ December Speedmapping ]
Razza replied to BluePineapple72's topic in WAD Releases & Development
Download (New version!): PUSSXXXIII - Razza - Now I Have A Chaingun....zip Map Name: "Now I Have A Chaingun..." Author: Razza Music: Itsy The Ice Demon from Croc: Legend of the Gobbos Build Time: Every precious minute of those 4 short hours Co-op Starts: Yes Difficulty Settings: Yes Comments: We all know that line from Die Hard. Ok well technically it's "Now i have a machine gun", buuut I wasn't gonna have people run around with just the starting weapon. This is my first time ever doing a speedmap, though I feel pretty happy with what I've managed here. Have fun holding down the trigger! Screenshots: V2 Changelog: - Cleaned up some small texture issues - Glass windows in blue key path can no longer be shot through - Removed two skybox sectors within the build area -
A one and a half minute trailer for a game that shows us basically nothing new and won't be released any time soon, meh. Just looks like GTA 5 with different characters. I just wonder how much of a pay-to-win grind the multiplayer will become