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Axuris

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About Axuris

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    GothicTX Enjoyer
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  1. Thanks for the heads-up! The fixed version is up now, hopefully there aren't any other bugs.
  2. Thread died again, oh well. I don't think the archvile at the exit was necessary, but besides that I don't have much to say about this map. timex.zip Now my map: Screenshots: Name: Static Force Map Format: Boom Ports Tested: DSDA-Doom, GZDoom, Woof IWAD: Doom 2 Map: MAP01 Music: "Mobility Battle" by Cyber-Rainforce Gameplay: Single-play/Coop Difficulty Settings: No Multiplayer Placement: Player starts only Build Time: 1h32min (not counting bugfixing and playtesting) Textures: Scythe, Scythe 2, Darkbase, GothicTX, NDCP2, Fifth Episode, Recoloured Doom and Doom 2 textures v2, Fredrik Johansson, Ultimate Doom, Espi, franckFRAG staticforce.zip
  3. If you let NiGHTS108 draw lines in Doom Builder at random an infinite amount of times, NiGHTS108 will eventually create the entire works of BPRD.
  4. Since last year didn't go too well for me, maybe this year will be better. Sign me up.
  5. I see this thread is back, might as well hop back in. @Plerb Did a UV-Max run of your map. Also, a church organ is not an instrument I'd expect music from a Mario game to use. speedthinguvmax.zip Now my map: Screenshots: Name: Solidarity Map Format: Boom Ports Tested: DSDA-Doom IWAD: Doom 2 Map: MAP01 Music: Crucified Dreams Map02 by Nicklas Linnes Gameplay: Single-play/Coop Difficulty Settings: No Multiplayer Placement: Player starts only Build Time: 1h10min Textures: GothicTX, NiGHTMARE Texture Pack, Greenwar 2, UAC Ultra Textures, ZSignal, Iikka Keranen Download: solidarity.zip PS. I compiled a texture pack for my maps but I can post it here if anyone would like to use it too.
  6. This map was originally made for Radio Free Gehenna, however the project now is basically dead. Ever since the thread stopped being as active as it was when i joined, I kinda forgot about the project, until @LoneAlpha2401 posted their map as a standalone. So I decided to follow suit. I also decided to make a little update to the map, since there still were some bugs I overlooked, aswell as some things I wanted to change. Screenshots: Name: Protocol Violation Map Format: Limit-Removing Ports Tested: Crispy-Doom, DSDA-Doom IWAD: Doom 2 Map: MAP06 Music: "Fear's Falter" by Tolwyn (Memento Mori II) Gameplay: Single-play/Coop Difficulty Settings: Yes Multiplayer Placement: Player Starts Only Jumping/Crouching: Optional Freelook: Optional Build Time: 4-5 days I think? Textures: Parallel Phobos, Deus Vult, Scythe, Dystopia 3, Mayan Temple Get it: protocolviolation.zip
  7. I'm gonna also release my map seperately, since nothing is going on with this project.
  8. Since I couldn't think of any good ideas for a map and instead I've been more focused on other stuff, I don't think I can submit a map for this project. Keep the Map13 slot unclaimed @Astro X
  9. Pretty cool. Reminds me of Hellbound Map17
  10. Suppose since I've contributed to the first one, I could give this a shot. I'll take Map13.
  11. I'm pulling out of the project, since there's something I want to focus on more and also get a good chunk of it done by the end of the year. Good luck to the others.
  12. Guess I could make something for this, since I didn't make any Christmas maps last year.
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