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About Axuris
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GothicTX Enjoyer
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Thread died again, oh well. I don't think the archvile at the exit was necessary, but besides that I don't have much to say about this map. timex.zip Now my map: Screenshots: Name: Static Force Map Format: Boom Ports Tested: DSDA-Doom, GZDoom, Woof IWAD: Doom 2 Map: MAP01 Music: "Mobility Battle" by Cyber-Rainforce Gameplay: Single-play/Coop Difficulty Settings: No Multiplayer Placement: Player starts only Build Time: 1h32min (not counting bugfixing and playtesting) Textures: Scythe, Scythe 2, Darkbase, GothicTX, NDCP2, Fifth Episode, Recoloured Doom and Doom 2 textures v2, Fredrik Johansson, Ultimate Doom, Espi, franckFRAG staticforce.zip
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Since last year didn't go too well for me, maybe this year will be better. Sign me up.
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I see this thread is back, might as well hop back in. @Plerb Did a UV-Max run of your map. Also, a church organ is not an instrument I'd expect music from a Mario game to use. speedthinguvmax.zip Now my map: Screenshots: Name: Solidarity Map Format: Boom Ports Tested: DSDA-Doom IWAD: Doom 2 Map: MAP01 Music: Crucified Dreams Map02 by Nicklas Linnes Gameplay: Single-play/Coop Difficulty Settings: No Multiplayer Placement: Player starts only Build Time: 1h10min Textures: GothicTX, NiGHTMARE Texture Pack, Greenwar 2, UAC Ultra Textures, ZSignal, Iikka Keranen Download: solidarity.zip PS. I compiled a texture pack for my maps but I can post it here if anyone would like to use it too.
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This map was originally made for Radio Free Gehenna, however the project now is basically dead. Ever since the thread stopped being as active as it was when i joined, I kinda forgot about the project, until @LoneAlpha2401 posted their map as a standalone. So I decided to follow suit. I also decided to make a little update to the map, since there still were some bugs I overlooked, aswell as some things I wanted to change. Screenshots: Name: Protocol Violation Map Format: Limit-Removing Ports Tested: Crispy-Doom, DSDA-Doom IWAD: Doom 2 Map: MAP06 Music: "Fear's Falter" by Tolwyn (Memento Mori II) Gameplay: Single-play/Coop Difficulty Settings: Yes Multiplayer Placement: Player Starts Only Jumping/Crouching: Optional Freelook: Optional Build Time: 4-5 days I think? Textures: Parallel Phobos, Deus Vult, Scythe, Dystopia 3, Mayan Temple Get it: protocolviolation.zip
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Pretty cool. Reminds me of Hellbound Map17
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Snow Wave (Christmas Community Project)
Axuris replied to Misty's topic in WAD Releases & Development
I'm pulling out of the project, since there's something I want to focus on more and also get a good chunk of it done by the end of the year. Good luck to the others. -
Snow Wave (Christmas Community Project)
Axuris replied to Misty's topic in WAD Releases & Development
Guess I could make something for this, since I didn't make any Christmas maps last year.