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About Avix
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I wanted to try making a map that looks like a KDITD map that can also be played in DOOM.EXE, so I've made this map. I'm in the middle of a -fast playthrough of Ultimate Doom, so I've designed this map for -fast. [/idgames Download] Screenshots: -- INFO -- Name: The Demons Found My Crack Supply! Build Time: ~ 9 hrs IWad: Ultimate Doom Midi: D_E1M4 Slot: E1M1 Difficulties: Yes Monsters/Items/Secrets (UV): 57/26/03 Dehacked: Yes, but only changes one string. Is both inside wad and in zip ParTime: 1:30 CompLevel: 3 (Should be vanilla compatible unless I've missed something) Singleplayer: Designed for -fast Co-op: Starts placed Deathmatch: No Tested with: PrBoom-Plus 2.6.2, Crispy Doom-20230305-win32, Doom v1.9 Known bugs: None The text file inside the zip has this info + more in /idgames format. DMNCRK.zip
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This wall at the start of MAP10 can open to reveal a shotgun.
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Working on redoing how MAP02 of my WIP wad looks. Uses assets from jimmytex.wad and Mechadon's box 'o skies
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maybe your config file is messing with it somehow try running without it
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i downloaded crispy just now and used this to check it but it worked just fine for me have you checked if redownloading crispy makes it work?
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heres a wad with the sound on its own extracted from gzdoom.pk3 gzsecret.zip
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In UMAPINFO you can add intertext = clear to the info for the map you want to remove the intermission text from.
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add Weapon.SlotNumber with the number of the slot you want the weapon in
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Very first Doom II Single level wad: Curse Of Reverence
Avix replied to Death_Ripper666's topic in WAD Releases & Development
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that made the sprites that had facetarget not turn to the player and did nothing to the states with the attacks
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tried it out now and it made floors switch through a bunch of the different flats