The default doesn't need to be there. Only the death state.
Remove health and speed. That's what changed your monster.
Edit
Did you include your custom monster as a resource?
That semicolon has no place there. Remove it.
Also, use the death frames of your new monster and reverse them so it rises from the archvile's corpse. You don't need the BOSS sprites in there. That's the Baron.
ACTOR EVOLVED_HELLKNIGHT : HELLKNIGHT 25099
{
States
{
Death:
BOS2 I 8
BOS2 J 8 A_SCREAM
BOS2 MN 8
BOS2 O 1
BOSS O 1
BOSS NM 4
BOSS L 4
BOSS K 4 A_NOBLOCKING
BOSS J 4
BOSS I 4 A_SPAWNITEMEX("BARONOFHELL")
Stop
}
}
Hope that helps.
This turns the hellknight into a baron when you kill him. Try it and see if that's the effect you want
I would create a new monster that inherits from the archvile, but when he dies, there's extra frames in the animation, so you can add the new monster rising animation after that, then spawn the new monster.