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About osjclatchford
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wip... (obviously based on sonik.o.fan's work...)
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That's a lovely sprite! Any chance of a 'clean' variant in the future?
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Phwooar! Delicious... Spritesheet soon I hope? ;)
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Outstanding , I feel that with a skull styled helmet (as reference to a revenant) he'd be the perfect plutonia specific enemy lol perhaps the helmet from the "axe" boss from spear of destiny mission packs would be a good staring point for such a conversion... But then it's kinda too much like the axe then...
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This is outstanding! Like doom4's unwilling zombies (or 'hell-zombie' in Eternal's vernacular) should a full spriteset be expected in the future? Would look great alongside the edit of amuscaria's wight I did (in these colours as a possessed). very similar design but as I say, would be great as a hell themed fodder enemy! Fantastic work.
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This is great! Would make a great knock-back effect, even moreso with full rotations that is ;)
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That's certainly true. I Did not know of this...
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Well, a quick Google search yielded this one: https://www.doomworld.com/idgames/combos/e_bskull Not sure if that's the one you've already found but if that's the one with dodgy sprites then there's always these sprites; Which you could simply cut out and replace any existing sprites with...
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@sonik.o.fan Right I see. For some reason I thought these were being done specifically for brutal doom , but being shared nonetheless, my bad. I see exactly what you mean about the idle frames. Ids did indeed appear to have a flat top. Kinda like a mossberg500 or Remington 870 but as you say this does not match the pump anims that show if to have a round barrel, kinda like a Winchester. The shading you've added has give so much more life yet has retained the feel completely, no doubt. Likewise, the pump and new buttstock attack anims are equally full of that delicious classic flavour with much more detail than before. Don't get me wrong about my previous comment, I love it! It's great, full of nostalgia and true to the original art!
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@Sonik.o.fan, good work however, I'm rather surprised at the overall design of this one. its got all the sprites that mark needs for his brutal shotty, for sure but somehow it still has that plastic toy feel to it? intentional? I mean, yeah, you wanted to capture the esssence of the id original art but somehow I felt it would be more changed. much like how the pistol sprites you did are clearly a reference to the doom pistol but are much more finely dialled into reality. to a point that, with the hands and that, they barely resemble the original at all... big differences yet this feels much more sympathetic to the id art. was this Mark's desire for the sprite? +/- seperated at birth I'm just curious on the old design process at play, is all...
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Ah! Thanks! Not sure how I missed that! But then I don't frequent the zoom forums the way I used to these days...
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This is great, I did similar for my mod already but I see a lot of interesting hands in yours. Made by you or from elsewhere? If so, any chance of a link? ;)
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bangin' thanks guys...
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as wonderfull as this is the sheet is, Im afraid, unuseable. it is somehow compressed and even when viewed at fullsize then downloaded it appears with a "fuzz" around the sprites...
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getting in on that grenadelauncher action from Sonik.o.fan ;) this was fun... also, must say @sonic.o,fan cant express how much I'm looking forward to the updated breach-loading-'nade-launcher spriteset of yours! man thats such an improvement to the other one you did. yeesh, I never thought I'd ever say something like that about a sonic.o.fan spriteset either! the man's a machine, just keeps getting better too!