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About Deil
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Either mid-melt, or when the background was already there, but before the stat numbers show up. Last crash was so long ago, can't be sure.
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I remember I had a crash as well, maybe 2 or 3 times, non-official wads, at the end of the level, iirc right before the stats screen should appear. But they were months apart and I never saw any pattern in them.
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
Any way to also include iwads in "global" cumulative stats somehow? I.e. statistics across everything in Launcher, because right now iwads are not in "local" tab. I can hack this behavior by tagging _everything_, including iwads, with some single tag, then I can get cumulative stats for every single thing from this tag, but obviously that's not very handy. -
@Alaux Nice nuggets, that was a pleasant surprise.
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
I have fixed (probably) both bugs with this file that I mentioned here: Now it's possible to save-load in last level, and it won't restart the hub levels anymore. FinalLevelStats_fix.zip -
Doubt, for your own NUGHUD it's definitely easier to just include the separate patches. But there are hundreds, thousands of existing STBARs. No idea how that mod handles Status Bars like that, sorry. Its description says this, so I assume it doesn't: On a side note, scaling the nughud parts is out of the question?
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@Alaux Thanks for the new release! Do you think it would be possible to "split" NUGHUD patches? For example specifying something like nughud_patch1_cropx1 0 nughud_patch1_cropy1 0 nughud_patch1_cropx2 47 nughud_patch1_cropy2 32 will only draw leftmost 47x32 piece of the patch, for STBAR that would be the "AMMO" part. If combined with negative _x values (currently not possible, but -1 is not used to disable patches anyway), we could easily do something similar to "Fullscreen Statusbar Mod" for GZDoom. There's 8 slots for patches, that's more than enough, and it would be fully compatible with custom STBARs Like this:
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Yep, just tried, runs smooth as a butter, loops perfectly.
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Finally got to try it, really like it, all the small neat things on top of vanilla. New teleport zoom effect is really disorienting, in a good way. One bug, also present in 1.13.0, haven't tried anything before it. When using FluidSynth the music is not looping properly, especially noticeable on E1M1, like 5 seconds of complete silence. It happens with in-built TimGM6mb soundfont, and I tried some SC-55 variant, same result.
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
Looks like DoomLauncher can't handle more than ~330 screenshots for a single wad, at least on my machine. Last visible row of screenshots has this glitch at the bottom, and everything past that is just a white emptiness. Can we get an option to not sync our screenshots automatically between the source port and DoomLauncher? Right now there's only "delete after import" option which is quite the opposite. Thanks. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
Overlay text was just an example, maybe you could put the text under the screenshot, if it's still a problem then any mark will do, even colored border around the screenshots or something like that would be enough. I really like it, thanks. Another retarded idea, would it be possible to select map from this context menu, same way we can select tags for wads from the sub-menu. (except right now it's not possible to select multiple screenshot by holding shift/ctrl) -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
Oh yeah, I totally forgot you already have the maps list for each wad in Launch dialog. That would be reeeally nice to have, and then titles could be used to give "names" to the screenshots. Thanks in advance. About the marks in "Screenshots" tab, maybe use screenshot title instead, kinda like Steam does? -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
Thanks, you're awesome, wasn't hoping that much for anything. A small note, screenshot with title/description added should probably have some mark on it in "Screenshots" tab. While typing this I came to the conclusion that it would serve no actual purpose since the screenshot title alone is enough to understand from which map this screenshot is, so disregard that idea. -
Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
Deil replied to hobomaster22's topic in Doom General
@hobomaster22 May I suggest something, some kind of UI for scores and comments and screenshots and "title screens" for each map in the wad. Right now we have this for wads. Like, the same kind of list we have for wads now, but "inside" each wad, where each tile represents one level. It's getting hard to recall each single map the more you play them, and that way people could keep organized map-specific notes, kinda like ONEMANDOOM.