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Moonie

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  1. Taking the opportunity to revive the topic, there is still no news of a port of Doom for Virtual Boy, but finally we can say that Zeebo can run Doom. And the Zeebo port of Doom looks way better than I expected, honestly I'm surprised that someone offered to port to such an unknown console.
  2. Unfortunately no, BREW is something closer to Android than JAVA. Although games made for BREW cell phones are extremely simple (and Zeebo is able to run most of them because they use the same OS), but games made specifically for Zeebo hardware manage to have very impressive results compared to BREW games for mobile. For example, this is a common BREW game for mobile phones (zeebo is able to run it, but you can see how limited the game is): And this is a BREW game made for the Zeebo hardware in mind: There's even a port of Need for Speed Carbon: Own The City straight from PSP to Zeebo's Brew, I really doubt that the BREW cell phones of the time could run something of this quality : This is one of the reasons I asked if there is any port or anyone interested in doing a port to Zeebo specifically and not BREW, but a port to BREW would also be pretty cool since Zeebo could run it anyway.
  3. Gosh... I really wish someone would port Doom to Zeebo just for fun, some friends of mine would love that and there's a small Facebook community called ZeeboClub where some fanatical collectors still talk and talk about Zeebo. It runs on BREW 4.0.2 and supports Open GL ES 1.0 (not 1.1 unfortunately, this was a problem in the OpenLara/Tomb Raider 1 port and resulted in it only running via software that has a very low speed), such as the SDKs of them are easily available on the internet I don't know how easy that would be. But well, it has 128MB of RAM and can run the PC versions of Quake 1 and 2 just fine, so I don't think Doom would have a problem running it. I don't understand anything about programming and I don't know if I can help much, but if anyone is interested in trying to port to the platform, please contact me (email: moon.sarito@gmail.com or Telegram @MoonSarito)
  4. Just out of curiosity, but which version of Doom would be the easiest to port to Zeebo or Virtual Boy?
  5. I know it's a bit of a random question, but since Doom is always ported to anything it came to my mind which console does not yet have a port of Doom, after seeing the Street Fighter 2 port for Virtual Boy (https://youtu.be/nUChl88zcZE) I was wondering if the console would have enough power to run Doom, there's even a Super Mario Kart homebrew for the Virtual Boy that runs at a much better frame-rate than the SNES, on Zeebo it was after seeing OpenLara running on it ( https://twitter.com/i/status/1520560066969153536 ), I think it's a peculiar case since it as received official PC ports of Quake 1 and 2 and it supports OpenGL ES 1.0 so maybe there is not so much hardware limitation here and furthermore it uses a modified version of BREW 4.0.2 which is not that hard to work with, plus both BREW and Zeebo SDK was made available on the internet so I thought it might already exist, but since it's such an unknown console it probably doesn't exist yet. - https://www.tripleoxygen.net/wiki/console/zeebo/ambiente_de_desenvolvimento - https://zeebowiki.blogspot.com/2019/02/instalacao-e-configuracao-do-ambiente.html - https://www.tripleoxygen.net/files/devices/zeebo/doc/ I know, both are failed consoles that few people own and even fewer would be able to play these ports, but man... it would be so awesome to see Doom running on these two consoles, I was wondering if there is any project or interest in this and if i can help in any way.
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