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Doom Launcher - Doom frontend & database v3.7.4 (12/2023)
MauryMyers replied to hobomaster22's topic in Doom General
In the last update I get the following error: SQL Logic Error no such column: Archived -
Hello, sorry for the double post. I having problems with the partime, for some reason it dont appear in the lastest version of Woof and DSDA. Any ideas why? Its for Plutonia 2
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MauryMyers changed their profile photo
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Havin a lot of fun with the mod! The only problem i noticed so far is that the chainsaw sound takes a lot of time to be silence again, you can still hear it after stoping the attack or changing weapons. Is there any possibilty of a widescreen STBAR as an extra addon for people who like to play in more advanced purist ports?
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I dont have problem so far using UMAPinfo. The first paragraph was my thanks for the creation of UMAPinfo, but I guess I didn't say it properly (it's not my native language). I guess there was confusion with the Doom Core Trilogy comment. Doom Core Trilogy is a recopilation and kinda a remastered version of megawads Doom Core, Reverie and Eternally Yours. The author is knowing for making mainly vanilla stuff but this one mention in the readme that is targeted to ZDoom, i tested some maps on DSDA (-complevel 2) and they worked fine on it, the problem is that you cant see the interpics and the selection of megawads (You can only play Doom Core) because that stuff use MAPinfo. So i was planning to make a UMAPinfo so people can play it correctly on purist ports, but since i dont have the time for the moment to test the 77 maps, i sent the author a DM to talk about the maps, if they use decorate and other stuff that would be made it incompatible with the other ports, so i dont waste my time doing it.
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Where should I put the iwads on Linux?
MauryMyers replied to forgettable pyromaniac's topic in Doom General
In linux i use Lcferrum's updated Qt version ZDL 3-1.1 -
Hello, I'm recently learning how to use UMAPinfo and it's fascinated me because I can finally remove the things that always bothered me when playing pwads, the og interscreens text appearing, looking at the automap and seeing Level 1: Entryway, and not properly ending the game when finished the pwad (beingh sent to the next level of the iwad), I know it's silly, but it's something that bothers me. Does anyone know a good wad that has more than 32 maps and that a UMAPinfo (for practice) would come in handy? I was thinking of Doom Core Trilogy (77 maps, multiple INTERPICS and similar sutff) but still waiting for the confirmation from the author that it works perfectly in purist ports. So far im making one for Astroverse Megawad, but that one is still a WIP.
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Aquaduct - 2 limit-removing maps for Plutonia
MauryMyers replied to Dopaminecloud's topic in WAD Releases & Development
It works perfectly in Crispy Doom (I completed it there), but it crashes in DSDA and its full of HOMs in other ports. -
Secrets of the Maya (Work in progess)
MauryMyers replied to monoe1996's topic in WAD Releases & Development
Tested with the following Difficulty: Ultra Violence Source Port: GZ Doom 4.8.0 I decided this time to go for 100% in everything. -
Herschel Spaceport -- One MBF21 Map for Doom II
MauryMyers replied to Moustachio's topic in WAD Releases & Development
I just discover this through idgames (thanks to Doom Launcher) and wow, loved how you compensate the tight areas with the punchy weapons, all of them are really fun to use. My favorite was the chaingun. -
What is the most memorable midi you've ever heard in a doom map?
MauryMyers replied to StarSpun5000's topic in Doom General
Death Mask by Nathan "Lippeth" Maxx from Plutonia MIDI Pack -
Widescreen Assets Pack and Appreciation Thread
MauryMyers replied to OpenRift's topic in Doom General
I put together several things for Memento Mori Includes: TITLEPIC by Arsinikk INTERPIC by Terraformer9x Widescreen Status Bar by dotQLL STARMS and hud numbers by P41R47 Levelnames (DEHACKED) by rfomin mm.wad.zip -
Are enemies and items intended to have parts below liquids? https://imgbox.com/KLvsYxXS
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Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
MauryMyers replied to _sink's topic in Mods & Resources
Is part of the jank that the pinkys jump from the structures? -
Colander 1.5 (Slaughtertools) - Eternity Engine gameplay mod
MauryMyers replied to _sink's topic in Mods & Resources
Great mod, I've been enjoying it a lot. The regular shotgun and plasma rifle feels so good to heard, look and use. The rifle is fun to use with the alternate fire but looks odd tho.