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About raddicted
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a short map made to test out the whiterock flat ribbiks has been using rather recently. uv only iwad: doom2 midi: pd_aliens by ribbiks new graphics: ✓ https://drive.google.com/file/d/1FjjCJZwvHfE-g7mNRakJJcrLttsPWO8k/view?usp=sharing
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raddicted changed their profile photo
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little speedmap i made awhile back designed for deathmatch but theres stuff for singleplayer ;D inspired by a few cs1.6 maps [:-------------------------------------------------------------------:] ▼ music credits ▼ map01 ⬩ "fluctuation" by tack, remixed by stefan hetzel ▲ music credits ▲ [:-------------------------------------:] ▼ grafx credits ▼ skyscrapers ⬩ jumpwad, 2022 miscellaneous ⬩ anime movie theater, 1997 telephone box ⬩ doomcity, 1995 ▲ grafx credits ▲ [:-------------------------------------------------------------------:] i hope you like windows ► download ◄
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ribbiks is my favorite, you look at his midi catalogue and its nothing but memorable piece after memorable piece. second would prob have to go to yakfak ;D
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Junkfood 3 [MBF21, Slaughter] (idgames)
raddicted replied to Meowgi's topic in WAD Releases & Development
1865-1895 A.D./10 really makes you FEEL like a cowboy has a little something for everyone -
I'm shoulder to shoulder with an imp. I hope you like claustrophobia. IWAD: Doom2 Runs on: PRBoom, DSDA, etc... Levels supported: UV, HMP, HNTR Multiplayer: No Music: Map01 - children_of_war.mid, author unknown Map02 - Eruyt Village, from Final Fantasy XII Map03 - Lith Harbor, from MapleStory Map04 - D_RUNNIN.mid, from Elysion.wad Map05 - rompi.mid, by Ribbiks Map06 - Guardian Angel Loses Their Will, by msx2plus Title - Thrash Machine, from Deltarune Chapter 1 Intermission - Thrash Rating, from Deltarune Chapter 1 New graphics: Hud and Title+Inter screens Play time: ~15 Minutes per map Map format: Boom Maps: Map01-Map06 Bugs: None currently known --> get the wad <--
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anyone who has the opinion of "doom maps should be exclusively bloody and have heavy metal music" should not be allowed to touch anything relating to doom ;D
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considering how many people think that the mucus flows midi is overused, its funny to think that i basically NEVER see equinox midis anywhere but from their source wad ;D
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Do you design pistol only sections in your maps?
raddicted replied to DoomGappy's topic in Doom General
obviously it depends on the style of the map, but having the player have to pistol down a monster to get a weapon is pretty fun ;D -
10x10 The Settlements Dance On The Water Jumpwad Wormwood 5 Lost Civilization Saturnine Chapel The Given some other stuff too ig
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What are some WADs that deserve a new MIDI Pack?
raddicted replied to xdude_gamer's topic in WAD Discussion
cyberdreams, duh -
brendondle and mtpain27 are basically the only doomtubers i even watch (cuz they're good)
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give me scenarios where stupid dumbass barons don't completely suck
raddicted replied to roadworx's topic in Doom General
magnolia :) -
Happy Thanksgiving. I hope you like turkey. IWAD: Doom2 Runs on: MBF21-Supporting ports. Levels supported: UV Multiplayer: Yes Music: Map01 - vcxz, by Ribbiks Map02 - 11h044, from 11th Hour Title - All we are is Stardust, by cptazad Intermission - The Coming Storm, by cptazad New graphics: Yes Play time: ~40 Minutes Map format: MBF21 Maps: Map01, including an anti-Underhalls map. Bugs: None currently known https://drive.google.com/file/d/1NhTUVBNXsIQn05nkx2UeZhfD3dIYCBbL/view?usp=sharing
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