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Monsieur E

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About Monsieur E

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    not actually french
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  1. Congratulations on the release, I played it back in beta and there are some gems here. However, my map, Map21: Gateway to Infinity, breaks on dsda-doom 0.27.5, I can't load it either directly through -warp/idclev, or from map20. I'm not sure what has caused this bug as the beta version I have works perfectly fine.
  2. bp72.wad Map01 nomo in 0:06 bp01o603.zip Map03 nomo in 0:07 bp03o-00013.zip Map03 speed in 0:06 bp03-00002.zip Map03 max in 0:11 bp03m.zip Map03 stroller in 0:11 bp03strol1169.zip
  3. ★★★★☆ It was a fine romp. A bit too many Revenants, but pretty fun.
  4. Sorry for double post, I decided to record another demo: Map07 UV-speed in 0:38 jf3073869.zip
  5. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/junkfood3 Suggested prefix: jf3 Map01 UV-speed in 0:07 jf301-00006.zip Map02 UV-speed in 2:43 jf302-00004.zip Map03 UV-speed in 0:47 jf303-00009.zip Map80 UV-speed in 0:21 jf380-00005.zip
  6. That's basically my main issue here. Instead of vitriolic responses and pointless argumentative quips, just respond in a neutral manner without resorting to inflammatory remarks. Like it's a quite frustrating to see potentially interesting discussions get derailed because people would rather drop one-liners. If a thread doesn't have any "value" in discussion, just ignore it and let it die down on its own. Really don't see why doomworld opts for so much hostility, particularly to new members. I understand people can have frustrations but that doesn't excuse jumping random posters. Remember, for every repeated statement by multiple people, it can be the first time one person actually makes that statement on their own.
  7. You shouldn't expect reasonable good-faith discourse on doomworld :^). Every so often a thread is made from a maxing perspective and the "non-completionists" as have been dubbed gang up on that person, the discourse vultures and wannabe comedians mock their way of playing, throw shade and pointless quips at how completionists and youtubers just trying to play the game a way they like, make some whiny declaration on how they will NEVER appeal to "da completionists !!!!", and then the cycle repeats. -- On the matter of points of no return, I think they often serve a narrative purpose and helps to compliment the mood of the map. For instance, I think the dramatic drop in Wispering Winds and how the ambush doesn't start until you actually do something serves the vibe that you've fallen into a trap and the map is essentially waiting to jump on you. For my own casual max of whispering winds, I remember I missed a chaingunner in one of the turret bunkers and therefore I haven't actually uvmaxed the map yet. But I moved onto other maps since I still felt as though I had experienced (and for skill improvement, improved) the map in its entirety, even if the numerical 100% hadn't happened in one run, I still felt like I got the 100% experience. The flipside is maps which hide stuff beyond UVMax for whatever reasons which often warrant longer exploration, newer approaches to fights, more fun routes, etc (for example, in a recent map I placed two items in a place reaching which requires a bit of movement finnese but I didn't tag them as secrets since they would kill the flow of the map in a competitive UVMax demo; or more famously, there are a handful of walrus rooms in a few sunlust maps that aren't secret tagged, but also if a tyson map hides a useful weapon at the end of the map, maybe I'll restart the map to reach the weapon early so I could actually have a fun experience). Wads like Hell Revealed which is often bemoaned by blind playthroughs are often MUCH better when you've routed a UVMax route and decide to take it on (even with saves). All of this is basically a way of saying that intermission screen "100%" isn't always required for feeling like you got a complete experience. It's all upto you how content you feel with the map and how you choose to approach it. Have fun dooming (and gl with the rest of scythe 2 it's not getting any easier heh)
  8. 10line Episode 4 Map34 UV-speed in 1:28 10lne434-00003.zip Episode 4 Map34 nomo in 1:28 10lne434o.zip Episode 4 Map29 nomo in 1:28 10lne429o-00002.zip Episode 5 Map16 nomo in 0:13 10lne516o-00011.zip Episode 5 Map16 UV-speed in 0:14 10lne516-00016.zip Episode 5 Map33 nomo in 0:12 10lne533o-00007.zip
  9. subject to change more cool stuff I play and replay 10 - Zzul Bases 10 - Swim with the Whales 10 - Magnolia 10 - Stardate 20x7 5 - Sunlust 5 - Dimensions 3 - Doom 2 1 - Hell Revealed 1 - Eternal Doom
  10. Here's a couple I thought would that would be neat to see done and hadn't been mentioned yet: Zzul Bases Map31 UV-Max would be really cool to see I think, another very challenging platforming map. Magnolia (UV) Map01 UV-Max would be a nice tabefill to round out the max table. lv11m is the oldest doom2 max remaining, it would be nice to see it beaten to round off the doom2 max table Similarly, lv27 has been mentioned but I'll also bring up lv10 as being another old record from one of the best movement players of that era.
  11. Some usernames I like that haven't been mentioned yet: Kinetic(Beverage) PhoenyxWinter Xit Vono Brainfreezzzzz (all five Zs at the end) Dsparil TheV1perK1ller Hi Jango Orii
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