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mmjp08

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    Green Marine
    Green Marine

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  1. Some unique gameplay, but feels like they all are linked: UVmax for all 5: metaldragondemos.zip, video:
  2. A pack of maps 1 through 32 uv max. Thank you for the set, NoReason. nosp2maxes.zip
  3. the order they spawn in is determined. It'll be slightly ccw from the last one
  4. Demos and yt playlist include map01 max, map02 max, map03 max and map03 NM100s. jaded.zip.zip
  5. staying close to the revs is pretty consistent
  6. I could see that making the secret fights way harder to balance and could invalidate demos
  7. Finished a run with saves and loads. Interesting to have no* BFG in a level this large. The FW inspiration is most obvious in the secret fights I think. *I still have a couple secrets left to find but doubt there's a bfg
  8. Played the first 4 maps uvmax so far with no bugs. some unique dehacked and puzzles. though the shootable switch secret in map04's large pyramid room might not work or I'm just dumb idk.
  9. Maybe I'm being intellectually outpaced, but can I get a hint for this secret? Based on what I can tell in the editor, none of the switches effects actually differ beyond the 3 triplets but nothing seems to happen when I press them edit: -- got it. no clue how that works in editor but...I figured it out
  10. ok figured it out. It's just that revs have sparks instead of blood sprites. my bad
  11. I was referencing this area(particularly when shooting towards the right from this position), but this occurs fairly often in other maps as well. I'm on dsda 0.25 CL 9
  12. there are a few sections in map 1 and 2 where hitscan "snags" on the air, especially near the well looking thing
  13. Loved the map: plays so differently uv-speed vs uv-max. Mysterious atmosphere for the secrets and some creative fights, particularly the imps at the start and the last two encounters(the pain elemental and cliffside escape)
  14. with commentary https://youtu.be/Jq2H8x6vjRk Without commentary(the video dump on dsda) sobosm1438.zip
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