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s4f3s3x

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About s4f3s3x

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  1. Is / will this be available for MacOs as well, like DSDA?
  2. Hi, unfortunately MacOs version doesn't work. Tried both ARM and Intel (I have a MacBook Pro M1).
  3. I believe reading somewhere it was already fixed in Crispy Doom so I'd assume it is in Woof as well
  4. Yep, I did it too. I feel very stupid now as it was quite obvious indeed :' D . I guess I didn't pay enough attention to the starting messages... Also played the secret level (didn't find the entrance during playthrough): I was surprised to find the custom Green Imp from Eye Of The Beholder! I just finished that WAD last week! Great quote @Arsinikk
  5. I think Crispy does the job already? There isn't stuff like complevels in those games that would requiem an expanded port AFAIK
  6. Hmm I reached the exit and yet I was still hearing a tons of monsters' noises behind walls (expecially in the Megasphere/Plasma corridor). Somehow they didn't teleport in - and now that I'm reading about Cyberdemons and stuff I understand why the exit felt so quiet and underwhelming
  7. This was great! : ) I think it would be ideal to see it officially released for the Unity port.
  8. Speaking of vanilla, are savegames compatible between Choco, Crispy and Woof (aka can I copy-paste them in their respective folders) ?
  9. Oh, sorry. I actually always wondered what was that about ("what action?"). Thank you!
  10. QOL feature request: would it be possible to add the option of automatically loading the latest savegame upon death?
  11. Icon Of Sin I only like the look of the starting room. MIDI is also nice tbh
  12. The small battery icon on the upper side of the screen of MacOs regularly tells you what currently executing application is the most power consuming at the moment; to give you an idea, tipically this is Google Chrome. One time I saw instead it was RocketLauncher (the app which I use to run Woof). Anyway, I wouldn't consider this a real issue nor something to fix. Apart from this occurence, as I stated before, this new mouse work is excellent and I'm enjoying a lot! I am actually more bothered by the camera notch covering a part of the game image in exclusive fullscreen mode, but this is also a very specific MacBook issue :' ))
  13. It's a strange question, I have to admit. I use the exact same settings for all the ports. Vsync ON makes my mouse feel devoid of control, sluggish and unprecise (and this is true for other games as well, like Quake for example). 280 fps is the OG 35fps x8, which sounds nicer because I like to play with 2x resolution (or a lot less frequently, 4x). But apart from this sillyness, it's just because it looks and feel very smooth on my monitor and for the mouse. I also can confirm raw input disabled + uncapped mitigates this issue, and it's comparable to Crispy and DSDA in terms of power draw (which is, minimum); only reason I don't use it it's because it feels wonkier. Your work with raw imput + uncapped is and feels perfect, on the other hand. So, yeah... these settings simply grants me the best experience.
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