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John Rain

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  1. I really enjoyed this project when it had six levels and now we have even more, awesome. I actually liked the final battle in the older version, but I see the point of the changes you made and it plays well. I never really was a big fan of hell levels in Doom(I know, it sounds kinda ridiculous, lol), because they tend to be boring and samey, you know red skies, red lava, rocks...But there are exeptions that have it's own unique visual style, and second episode of Scorn is definetly one of them, looks interesting and cool, loved it. Overall great work as always. By the way, I didn't comment on your other stuff, but I must say that you are my favorite mapper when it comes to short episodes, I played most of your works, Attack on Io, Vow of Vengeance, Elysium's Curse, Hydrosphere, Fallen Leaves and all of them were enjoyable, I really like your style, combat is never too hard but at the same time always interesting and engaging, with new different setups, a lot of hitscan enemies to mow down with chaingun, a lot of barrels to explode or pinkies to beat with berserk, you always manage to make this episodes feel FUN from start to finish. Hydrosphere is probably my favorite right now, I often play it after I get up if I have some free time before work just to get my brain to wake up, lol. Would love to see more episodes, maps, megawads, anything really from you, you are a badass!
  2. Really enjoyed this one, it looks good, a lot of nice detailes and distinctly looking areas, a lot of secrets From the gameplay perspective map wasn't superhard but also wasn't a cake walk, hardest fight for me was probably the one in the teleportation control room. Final fight can be really dangerous as well Overall a really really cool and fun map, really impressive as your fisrt work and a very good map in general
  3. Well for such a short map it was pretty fun! You surely don't hesitate to give player good weapons, I see. I have found all the secrets, last 2 were kinda pointless, but whatever, it's fine. I don't really have much to say, since the map is really short, but it felt good, so I would love to play more stuff in this style, will be waiting for your(and your friend's) project
  4. Well this is dope. I actually replayed Hellevator couple of weeks ago and played through Solar Sruggle, both were great, but this is probably my favorite of your projects. It started really good, but the second half of the wad is the most fun I had playing Doom this year, combat setpieces are smart, creative, challenging just enough to be spicy but at the same time not overwhelming, some fights gave me the feel that I get from Mouldy maps(I'm not saying that mappers in this project don't have their own style, they most certanly do, it's just the highest praise I can give as a huge Going Down/Overboard fan). Oh, did I mention that every map in this project also looks awesome? Every level has it's own distinct theme, and many of the themes seem to be totally unique, like I haven't seen some of them in Doom ever before. Levels also have great texturing and lots of cool details. If this wad was a woman I would ask it out, recommend this to all your friends, 10/10.
  5. I like city theme in Doom, so this totally suits my taste. Best levels in my opinion are 2 and 4. First level is really simple(but totally fine). Second one is sweet, compact, every area has a distinct look and a purpose, really tight. Level 3 is alright, I like trains in doom(and in videogames in general), this one seems to be a recreation of Blood train level but without second floor, which is also good, Blood is cool, but gameplaywise this level is really simple, I mean, it's a train, you move forvard and shoot monsters. Level 4 is also great, full of sexy as hell doomcute(bania i pechka osobenno krutie :) ), bfg tease is pure evil though. Level 5 is fine, but kinda feels like a clean up duty, you go through all buildings, and kill mostly harmless opposition. I guess this levels have a classic issue with realistic environments in doom, gameplay suffers a little bit, all combat setups here are straitforward and simple, but I don't think it is universally bad, nice episode on the easier side, really enjoyed it, will wait for updates :)
  6. First of all, this one is really good looking, especially for a first map, a lot of doom cute, arcade machines, sofas, traffic cons, very cool. I like aesthetics of a city overrun with demonic influence, with blood and meat coming through walls, kinda reminds me of Don't turn you back on the city. From the gameplay perspective my feelings are mixed though, I played the map several times, and now the first thing I do is rushing for the SSG and back, it makes this map feel waaaaay better in my opinion, all this imp hordes just cry for supershotgun, shooting all of them(and couple of hellknights and mancubi) with regular shotgun is a little bit tedious. Secrets are also a mixed bag, Other weird thing is bloodpools, map has a lot of them, but only two of them are damaging. One is in inescapable pit, so it makes sence(though I would say a trap like this feels unnecessary on a mostly breethy map like this, but whatever). Other one is at the begining of the map, near the backpack and this one doesn't make any sence, I think it either shouldn't be damaging at all or it should be lava or slime just for consistency sake. Also, there are some weapons on pedestals, and one of them is chaingun, but by the moment player gets there he is going to have one already from one of the chaingunners. Not really a bid deal, just a little bit weird. Actually, all of the stuff I wrote above is not a big deal really, minor nitpicks, I just like to be thorough, you know. Overall this map is really good. Like it is really good in general, and as your first map it's actually awesome, loved it.
  7. Played through old and new versions of both maps, of the two I personally prefer Slime Sity. I would't say Hotfix is bad, death animations are cool, some touches like doomcute memory card(?) and ending were pretty cool, final fight was also nice, but from the gameplay perspective shotgunning mid-tiers is something I absolutely hate in Doom. I mean, I managed to find only 1 of 4 secrets, and one of them seem to be early-on rocket-launcher, that could porbably make a map feel different...But I'm too stupid to understand how to get it, so it is what it is :) Slime city is really cool, polluted city with memorable areas, arcade is awesome, bowling is sweet, oh and don't forget that Duke refernce in the beginning of the map. Here I actually managed to find all secrets, kill all monsters and find all Doogmuy-dolls Overall I really enjoyed this, best maps I played this week, Slime city goes straight to my ''top-tier single players maps'' folder, while Hotfix goes to ''good maps''.
  8. Finally, Dusk 2! Jokes aside, this looks fun, looking forward to play it
  9. Yes-yes: -Shorter stuff, like episodes of 6-20 levels, or megawads with short maps, like 1000 line community project series. -Custom monsters and weapons -Doomcute, OTEX -City maps -New projects by mappers I like No-no: -Shotgunning the baron(and having to fight mid and high tier enemies with low tier weapons in general) -Maps where it is too easy to get lost -Full-on slaughter wads(if wad isn't only slaughter, but has some big slaughtery fights it is fine) -Wads that feel to grindy -Projects that are simply to hard for me
  10. Played through four levels, I'm not sure if it was your intention or not, but this wad kinda feels to me like a spiritual successor to Hell to pay, but better. Like your enemies are either robots or half-robots, levels while aesthetically different also gave me some H2P vibe. Sprites are way better than H2P though, and it's cool to have enemies and weapons that not just look, but also work slightly different. Also reminds me of Doomkid stuff. Overall, really cool so far
  11. Well, I'll disagree with a guy above. I am a pretty casual Doom player myself(I usually play Valiant on HNTR), so after reading his comment I tried the map on HMP and thought it wasn't too bad in terms of difficulty, then replayed it on UV and found out that it is also totally managable when you know it's tricks and traps. After that I replayed it couple more times on UV, managed to beat it without saves(which isn't really my thing) and overall had a blast. A lot of cool fights and ambushes, good action from start to finish. Aesthetics of bloody tech-base are also cool. There is one thing I find weird, though: Thanks for the map, great stuff
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