Betelgeuse
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Quality of Life Patches for various WADs
Betelgeuse replied to Devalaous's topic in Mods & Resources
Thank you. -
Sunder - Map20 Appears, finally.
Betelgeuse replied to Insane_Gazebo's topic in WAD Releases & Development
He will continue making maps, it's just a matter of time. -
What are some good ice/snow themed Doom levels?
Betelgeuse replied to JimboAnimations's topic in Doom General
The last 5 levels of Nosp3 are great snow levels. -
Stardate 20X7 is meant to be played on Hurt me plenty, while Ultra-Violence is an option for very skilled players. Other Skillsaw wads are not that hard, only the last levels are a bit difficult.
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True, but I was talking about Scythe 2 in general, I didn't focus on specific maps.
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There are a lot of hard wads out there, If you want WADS that are tas only, then you can choose tarachillax, it has a lot of insane encounters and is physically impossible to beat by a human, I don't know if map 1 is possible without the use of tas, but I haven't seen anyone do it yet. If you want wads that are really really hard but humanly possible, there is sunder, okuplok, toilet of the gods, unhallowed, dimensions, chillax, Just like cutman 999 said, chillax isn't a tas only wad, some maps are possible to beat without the use of tas, for example map 13. Some wads that aren't really hard but will you give a challenge include, Scythe 2, Valiant, Ancient Aliens, Stardate 20X6, Stardate 20x7, and the list goes on..
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Can you post some screenshots regarding the issue? Screenshots of the dehacked file, and the sprite frames...
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So I tried to make the rocket cacodemon from NoSp3, I did everything exactly the same, but when the rocket cacodemon tried to shoot the rockets, The shots went in a totally different direction (as in, the rocket shots are not coming from his mouth origin), any idea of what's going on and what can I do to fix it?
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Thanks guys, that worked.
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I made it so that the player needs to shoot a switch and then it lowers a sector with a key and it also lowers a sector in the moster closet so that the monster can move in the sector via the "scroll move things according to line vector", but there is just one issue, the monsters are not teleporting, they are moving through the linedefs that teleport them to the main area.
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Can you add the ability to change the secret sound, just like how it sounds in dsda-doom?
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I see, thanks for bringing me to this thread!
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It doesn't work for me too, must be a technical bug, also, since we're on the topic of bugs, Why are all my posts fixed to december 23rd? I've posted many posts since then but they don't update on my profile, or anyone's profile for that matter.