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About !-PRO-log-!
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The stamina mechanic was made by me. The display on the hud is taken from the JPMobility mod.
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In the future there will be an option to unload the weapon. But not in 2.1
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Lost in Darkness 2.1
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With the help of firearms, you can manage to kill him
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Thanks for the comment. The stats at the end of the level are always wrong. I don't want to fix it. Maybe I'll remove it. In update 2.1 I will add tags for weapons and items
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Try using gzdoom below 4.12. For example 4.11.3
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Thanks. Reloading with two buttons increases immersion in my opinion. And ask the second question to francoplajs
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[2.0.23] 1. The possessed code has been slightly updated. The longer you drive away the possessed person, the longer he will run away after the cross is lowered 2. Updated crucifix code. Now you can walk with the cross, but slowly 3. 64 Pinky was lightened up a bit 4. The damage of all firearms has been slightly reworked 5. Revolver damage has been increased 6. Vertical recoil of the Kalash has been increased 7. Increased damage of pump-action shotgun 8. The damage of a double shot of a double-barreled shotgun has been slightly increased. Now, by firing twice in turn, you will deal less damage than with two guns at once 9. Glutton (Big Pinky) has increased HP 10. The cultist's HP has been increased from 100 to 150 11. Batteries now drop more often from various corpses 12. Temporarily removed 1 ambient sound 13. A cultist now has a medium chance of dropping a AK 14. The damage of the artifact ball lightning has been increased (artifact 1) 15. The ghost can no longer be a target, and cannot select a target other than the player 16. Credits updated 17. Ghost attack simplified a bit 18. The bolt can now be picked up after being thrown, but will disappear in the anomaly 19. It is no longer possible to dash when the player is using a cross 20. A wandering person more often goes into a state of pain 21. Anomaly spawning has been slightly reduced 22. Bolt-action rifle code has been updated. Now she acts more realistic 23. Anomalies now react to bolts at a slightly larger radius 24. Enemy spawning has been slightly adjusted. It's a little smaller
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!-PRO-log-! changed their profile photo
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[2.0.22] 1. Fixed a bug where the hand continued to choke you even if you were dead. Now the hand will immediately let you go if you die 2. Fixed a bug where the cross still worked even if you were killed 3. The wither and controller have fixed the ACS script 4. Anomalies now take a little longer to “reload” 5. Auto map made darker
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Well, for example. On the very first map in Doom 2, in front of you is a small room with columns. And also a little further there is a corridor. A room with columns should be completely dark. You shouldn't see anything in her. And in the corridor you should already see well
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You can adjust the brightness as you wish. But I would recommend (For GZDOOM) in the display options to set the contrast to 1.1. Or turn down the brightness a little. And in Hardware Rendering Options you can adjust Sector light mode
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Thank you for such a great comment. In patch 22, I will increase the cooldown of the anomaly, make the map darker, and other changes. In update 2.1 I will probably add a flamethrower in the form of a spray can like in BLOOD. And maybe I'll make a reference book on the items
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[2.0.21] 1. It is now recommended to play on GZDOOM. In lzdoom, dynamic light does not work stably 2. On the loading screen at startup, the text has been changed to "Lost in Darkness" 3. The crucifix has been slightly changed. Also the normal attack sound does not play when the ghost dies 4. You can no longer click on a barrel during an explosion 5. Mutated bird now sees 360 6. Slightly increased the radius of noise when hit with a melee weapon 7. Artifacts no longer break 8. Changed behavior of Mother demon 9. Artifact abilities have been added for Molotovs 10. Bugs have been fixed for the severed hand 11. The werewolf no longer attacks cultists. Changed his sounds and some fixes 12. Fake barrel/poltergeist spawn returned 13. Other minor fixes 14. The LiveReverb addon has been added to the archive, which creates a reverberation and echo effect for sounds 15. Readme file updated with important information
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[2.0.20] The controller and wither can no longer be targeted, and cannot choose a target other than the player. This was done due to the fact that their attack is intended only for the player. Use on other monsters could cause crashes Enemies such as Hellhound, Mother Demon, hellion, exile are now fireproof Cerberus, hellhound, motherdemon can no longer kill themselves The rendering type of gas from a can has been changed. Gas sprites now look better When the controller, dog and cultists detect a player, the radius of the noise they make has been reduced, which is used to notify each other Corpses that are impaled on sticks can no longer be searched. Before this, nothing fell out of them anyway Fixed fire death and pain sounds The player no longer gets bleeding from fire Improved Molotov cocktail. It is now an inventory item, the ability to run with it has been added and a quick punch has been added, it also emits light when it flies, the speed of select and deselect away has been increased I decided to write in more detail
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[2.0.19] Fixed a bug with a bolt that appeared in patch 18. I also added another bolt to your inventory.