Yo fellas, you might know me, you probably don't, but that's not important. What IS important is that I've got a map, that I've made just for all of you lovely folks to play, yes YOU. But enough of me running my mouth, anyways, here's the map!
Compatibility: MBF21 (duh)
For advanced ports (cough, cough, GZDoom): No jumping and or crouching, freelook is fine though!
IWAD: Doom 2
Map: MAP01
Buildtime: ~10 days (please end me)
Playtime: 15-20 minutes
Now.....the long part, the Credits:
SMG Sprite: Doom Delta
Minigun Sprite: Skulltag
Textures: OTEX by Ukiro, and Grass Midtex ripped from Valiant by Skillsaw.
Midi: Accelerator by AD_79, Waiting Room by AD_79, and Intermission is a random conversion of "I wanna be like you" from the Jungle Book I found.
Pistol/Chaingun sounds are ripped from Doom Delta.
Shell Sprites from Ray Mohawk 2 by Doomkid
Tree Sprites are automatically generated by DOOMTREE
Sky from Mek's Box O' Skies
TITLEPIC is the Quake 3 Render of Doomguy
DECOHACK to make the Dehacked, UDB to make the map.
@Paf for fixing the sky issues in this damn wad and playtesting,
And finally, all the lovely folks at The Entryway ( https://discord.gg/Ascc59b ) for playtesting, giving advice, and generally just being grand ol' people to hang around!
Some screenshots:
Overgrowth_v1.04.rar