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Some screenhots from the construction site. !. This one particular baron was so sad, sitting in a cage, unable to do anything to the player. Now the noble demon has the mission - to protect the blue face from the DoomGuy. 2. Not one, but three evil Archvile faces! You must be carful. 3. Someone is hiding in this strange red building. 4. The new plasma-gun arena.
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@A Handsome Fridge, thanks for playing my map. About not-working secret teleporter - It was my flop with difficulty flags. They were set to Hard only for teleporter landings, and I didn't double-check them before submitting the map. Also some decorations don't appear on Easy and Medium difficulties because of this. But I've learned my lesson and now I'm more attentive to small details.
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@fai1025, my maps are also ready! Map Slot: Episode 1, MAP 03 Map Title: Hell's Brand New Juice Factory MIDI: "Into The Furnace" by James Paddock Description: The demons decided to open a vegetable juices producing factory. Special demonic, extremely acidic and very poisonous vegetable juices. DoomGuy must stop the production process. Map Slot: Episode 1, MAP 05 Map Title: There Will Be Blood MIDI: "Breakthrough" by James Paddock Description: The demons have taken over a small water pumping station and transformed it into a blood pumping station for their own needs. It's time for a good old banishment again! DMIUM2_E1_MAP05_RC1.zip DMIUM2_E1_MAP03_RC1.zip
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TES 3 Morrowind. Memorable NPCs: The Game.
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[CP] [DSDA CL2] Super Doom TV - [RC1]
EagerBeaver replied to Lorcav's topic in WAD Releases & Development
I hope, this was the last bug :P Fortress of The Horned Beast 1.42.7z -
[CP] [DSDA CL2] Super Doom TV - [RC1]
EagerBeaver replied to Lorcav's topic in WAD Releases & Development
Aaaand... Updated! Fortress.7z -
[CP] [DSDA CL2] Super Doom TV - [RC1]
EagerBeaver replied to Lorcav's topic in WAD Releases & Development
Sorry for being a slacker. I made all needed edits to my maps according to @Ar_e_en advice. I re-made the switch puzzle in "Fortress...", using Keens. Also, I removed rooms with arachnos from "Rock It, Man", because they seemed redundant and useless to me. PS - The maps still use old numbers 21 and 22. Super Doom TV - Eager Beaver edited maps.7z