BirminDoom is an annual Doom II community project that aims to push creative boundaries and foster experimentation with the original game design formula. Every year, the project will have a certain theme and rules associated with it. The project was heavily inspired by RAMP.
This year theme is NON-VIOLENCE!
Project Specifications:
IWAD: DOOM2.WAD
Target Sourceport: GZDoom v.4.11.3
Map Format: UDMF
You can use ZDoom ACS and ZScript
Theme-related rules:
Player should not use weapons to damage or kill enemies.
Custom weapons, and custom content in general, are allowed. Against monsters, they can be used to allow temporary and constant disadvantage (e.g. freeze, or force teleport, etc.)
Custom weapons used as tools are allowed (e.g. something like a hook, or anything that could be used by player).
Player should not damage or kill enemies by any other means.
Enemies, if present, should not be count in-game (to ensure 100% completion).
This can be done in UDB, in Things mode by choosing a monster, and ticking ‘No completion count’ choice.
Theme constraints aside, you are free to try out all kinds of ideas: narrative map, a puzzle, a platformer, or even a regular Doom map intended for pacifist runs.
General rules:
A playable map should be submitted before November 1st, 2024! After that there will be a period, when you can make changes to the map.
The project is aimed to be released by December 10th, 2024. So, November will be dedicated to playtesting, bugfixing and polishing of the project.
Each participant is allowed to submit only one map.
As a project lead, I reserve the right to kick maps that contain offensive content, include way too many bugs, or created to be unplayable on purpose.
To read more about rules, especially with regards to custom content, please visit this page: https://birmindoom2.doomproject.com/rules.php
To submit a map, upload it here: https://birmindoom2.doomproject.com/upload.php
You can upload a work-in-progress map to reserve a slot.
To keep in touch, you can:
ping me in this thread.
Join DavidN's Discord, we have a "birmindoom" room there: https://discord.gg/afFGdGNhW2
This project is powered by David Newton's RAMPART: https://github.com/davidxn/rampart
Play last year's BirminDoom here: https://birmindoom.teamouse.net/download.php