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UltimateDecaf

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About UltimateDecaf

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  1. Heya! The project is alive, and I have started playing around with my idea for a pacifist map, I will try out different rooms, ideas and monster combinations to get the desired level of difficulty. The aesthetic and theme side of the map will come later, gameplay first:)
  2. I remember the surprise and adrenaline rush I had when I first played through Doom 2's 'Dead Simple'. I'm not sure how would I go about picking the best map out of all official WADs, but this one is one of the most memorable for sure.
  3. Project Update #0002 - 17.03.2024 Played around with PROLOGUE map. The goal is to give a simple plot as a motivation for playing through the maps that will follow the theme-related rules. Currently, I am getting the scripts to work, and further down the road I'll take care of the level layout, as well as the other things. - SPOILER ZONE BELOW - Recording of what I have working in the PROLOGUE map , you can see here: https://drive.google.com/file/d/1Ow23-OcwrMuXvj61c_u9tevIvKB8pO4o/view?usp=sharing Have a great week ahead!
  4. Project Update #0001 - 11.03.2024 Heya! Happy to see the reactions on a project. I will be making weekly updates, since I am able to do stuff usually on weekends. Currently, I am working on the following things: - Getting the project to load HUBMAP, and making sure that it has all the texture packs promised. - Building the Prologue level - it will be an optional introduction level that introduces players to the theme. In other plans, - Ideally, I would love to make an epilogue that is an end to the CP after the player plays through all the levels. - Level counter that shows, while in HUBMAP. - UI images for the level tracker, and for allowing jumping/crouching in the levels. - HUBMAP, definitely. But I'll be building it, once the first WIP submissions start coming. That's it for the current update! Next one will be on Saturday or Sunday! Have a great day!
  5. Thank you! Ahimsa sounds like a great name! is NOVA IV a work in progress, or it can be played now?
  6. Hi @quakis I have started another community project: https://www.doomworld.com/forum/topic/143704-gzdoom-non-violence-community-project-submissions-open/ Name: NON-VIOLENCE Community Project Specifications: GZDoom, UDMF Start Date: March, 3rd 2024 Submissions Close: November 1st, 2024 Discord Available (please add icon) Also, thank you for your initiative that started back in 2022, I am so happy that it exists!
  7. BirminDoom is an annual Doom II community project that aims to push creative boundaries and foster experimentation with the original game design formula. Every year, the project will have a certain theme and rules associated with it. The project was heavily inspired by RAMP. This year theme is NON-VIOLENCE! Project Specifications: IWAD: DOOM2.WAD Target Sourceport: GZDoom v.4.11.3 Map Format: UDMF You can use ZDoom ACS and ZScript Theme-related rules: Player should not use weapons to damage or kill enemies. Custom weapons, and custom content in general, are allowed. Against monsters, they can be used to allow temporary and constant disadvantage (e.g. freeze, or force teleport, etc.) Custom weapons used as tools are allowed (e.g. something like a hook, or anything that could be used by player). Player should not damage or kill enemies by any other means. Enemies, if present, should not be count in-game (to ensure 100% completion). This can be done in UDB, in Things mode by choosing a monster, and ticking ‘No completion count’ choice. Theme constraints aside, you are free to try out all kinds of ideas: narrative map, a puzzle, a platformer, or even a regular Doom map intended for pacifist runs. General rules: A playable map should be submitted before November 1st, 2024! After that there will be a period, when you can make changes to the map. The project is aimed to be released by December 10th, 2024. So, November will be dedicated to playtesting, bugfixing and polishing of the project. Each participant is allowed to submit only one map. As a project lead, I reserve the right to kick maps that contain offensive content, include way too many bugs, or created to be unplayable on purpose. To read more about rules, especially with regards to custom content, please visit this page: https://birmindoom2.doomproject.com/rules.php To submit a map, upload it here: https://birmindoom2.doomproject.com/upload.php You can upload a work-in-progress map to reserve a slot. To keep in touch, you can: ping me in this thread. Join DavidN's Discord, we have a "birmindoom" room there: https://discord.gg/afFGdGNhW2 This project is powered by David Newton's RAMPART: https://github.com/davidxn/rampart Play last year's BirminDoom here: https://birmindoom.teamouse.net/download.php
  8. Happy to be back!

     

    I am happy to be back! Another iteration of BirminDoom in the works, announcement coming soon!

  9. Check out the playthrough of BirminDoom maps by @DavidN ! https://www.youtube.com/watch?v=81fIMukP638
  10. I am so happy that you played it! I hope that more people will enjoy this cool levelset:)
  11. This map will be played and discussed for years, some thoughts in the 'Spoiler' section above.
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