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I’ve made/released one map and have another that’s nearly complete, but the ambition and inspiration has all but vanished.
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It’s a real honor to be mentioned alongside all of the extremely talented designers in this year’s “Promising Newcomers” section. Doom’s thirtieth year also happened to be my very first year spending time with this incredible game, and creating Octate was an experience that I’ll never, ever forget. Thank you very much for my inclusion.
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Thank you for the incredibly kind words. I’m honored that you chose to pass Octate along to others as well. That really means a lot to me. And I agree with you, one of my biggest regrets is making it a bit too easy on UV. That will be one of the first things I adjust in the next update. I’m glad to hear that you’re looking forward to Providence. It’s around 70% complete at the moment and still on schedule for a release this Spring. I’ll be looking forward to hearing your thoughts! Thanks again, Mr. H
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What are the diifferent likes on doomworld for?
Mr. Hypnos replied to Monocled's topic in Doom General
I just assumed that the soulsphere was a "like" and the megasphere was a "really like." As for the other two, I have no idea. -
what are you working on? I wanna see your wads.
Mr. Hypnos replied to everennui's topic in WAD Discussion
Here’s a few very early screenshots of my second level, “Providence." It’s a puzzle-style map which has you starting off in a small room with four doors to each side (three of them locked) with each leading to a larger arena, or “sub-level”, based upon the four liquid themes: water, magma, nuclear waste and blood. Each arena will consist of monsters, weapons and items relating to the nature of the arena’s theme. The mission is to retrieve the key found at the end of each arena in order to advance to the next one, with the fourth and final arena containing the level’s exit. “Bad Dream” and “Tricks and Traps” were significant inspirations for this one. At this point, it’s nearly halfway complete, so there’s still a ways to go before it’s ready to release. I’m hoping to have it finished by early-mid Spring. As I did with “Octate”, I will also be composing the level music for this one as well.- 9895 replies
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This is a fair critique, though I think it’s safe to say there won’t be any mandatory secrets in any of my future maps. This was just a very special circumstance because of the “real-life secret” that was revealed to me about my father. There was no way for me to omit it from the level because of the personal importance it has, though I knew it wouldn’t come without criticism. Thank you for your comments about my music and detail in aesthetics, that means a lot to me. Creating an atmosphere was definitely the focal point of this map.