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drfrag

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  1. 2500 units is pretty low, in LZDoom sprite distance cull defaulted to 4000.
  2. Hello! Sorry for bothering you... It is possible to update a "ZScript Core" of LZDoom? (. )(. )

    image.png.cd5040bd6719be15098c5e117fac6cb6.png

    I mean, it is not critical, but still...

  3. If you do it in VS later CMake will be re-run and the solution will be overwritten.
  4. You don't need to change anything in VS, besides that's useless. Set the right folders in CMake to generate the solution.
  5. In cmake-gui, it's in the guide. Same for fmodex64.dll.
  6. It's archived, for that version you need 4.36.23. https://zdoom.org/files/fmod/ Set FMOD_INCLUDE_DIR and FMOD_LIBRARY.
  7. But did you install the proper FModEx SDK and added the locations in CMake GUI? Else you compiled without sound. BTW have you compiled the 64 or 32 bit version? I guess x64.
  8. There's an option in the menu to hide that skill.
  9. I added a pistol start option to LZDoom and it was not possible just disabling autosaves, besides it would break hubs. I think it was even in the menu.
  10. I've discontinued LZDoom development, there won't be more releases unless there's a major bug. What's the problem with double spawn now? I should have made it in two passes but i did it in one so some of the original monsters won't spawn due to being blocked buy previously doubled ones, the feature was ported from RUDE. As i stated i didn't know that some functions were exported to ZScript when i added the feature so i guess it could have been made in a mod.
  11. LZDoom 3.88b is compatible with OpenGL 2.0 and higher you should use that. Besides there are more recent than 3.5.1 unofficial devbuilds of GZDoom Legacy. https://devbuilds.drdteam.org/gzdoom-vintage/ For me GLES also crashed on an Intel GMA 4500M.
  12. See my previous post, damage and ammo are the same as in UV. I'm glad you like it.
  13. May be it's becouse those mods are add-ons for brutal dew and require it to be loaded first?
  14. I've released 3.88b. It's mainly a bugfix release but there are some new minor features, see first post. Unless there's a major problem this will be the last release.
  15. For me it doesn't crash. I already mentioned that performance isn't great and i doesn't support widescreen though. My card is an AMD Radeon R2.
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