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sillywizzard

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About sillywizzard

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    learning magic
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  1. Version 0.11: Added a new level. Three new enemies have been added. The double-barreled shotgun and rocket rifle now have an alternative fire mode. Significantly redesigned difficulty levels. New visual effects on many objects.
  2. Thank you very much for your feedback. I changed the yellow text and added black edges to it, just like you recommended. To be honest, making a web version of the game on Unity is very easy, you just download the addon in the Unity Hub and change the platform to WebGL when creating the project build. I liked the style of those two bit eat ups that you made, I’ll definitely play them when my hand returns to working condition.
  3. New version 0.10: This time I won’t make a list with additions, since essentially one significant feature was added. Now, by pressing the "E" key, the player can release his unrealistically long arm and use it as a grappling hook to cling to walls, it can also push away enemies and pick up objects in the distance. Small quality of life features were also added in the form of a warning before enemies attack, as well as a death screen and a screen before the end of the level. This update was supposed to include a new level and a couple of new enemies as it was in other numbered updates, but recently I broke my arm and now it will be difficult for me to test them.
  4. I really hope it works. https://sillywizzard.itch.io/meatycitymac If this doesn't work, then the browser version may help. https://sillywizzard.itch.io/mcweb
  5. New version 0.9: the seventh level was added to the game two new enemies have been added to the game quality of life improvements List of changes in the latest update 0.9.8: The game has become noticeably easier on easy and medium difficulties. Slightly changed the interface design, now it should become more readable. Hints are now much more visible and do not hang on the screen after the player has left the area with a question mark. I tried to make the main menu more compact and intuitive.
  6. New version 0.8: the sixth level was added to the game tutorial level has been added to the game bullets and rockets now pass through bars two new enemies and one boss were added shotgun has been updated flamethrower has been updated
  7. Released version 0.7 A new (fifth) level has been added to the game. One new enemy. One new weapon. Rebalancing and reworking of game mechanics and enemies. Minor visual improvements. It is possible to select the starting weapon in the options.
  8. It's been a long time since the last update was released. In the new version, the company was completely redesigned, there were fewer levels (only four compared to the previous six), but they became noticeably longer and more thoughtful. In addition, new abilities and alternative attacks for weapons, two new enemies and many objects were added to diversify the gameplay of each specific level. An extra lives system has also been added on top of point-based healing to allow players to survive longer levels. The game levels now play a track written by Niko Kozlowitz specifically for the game.
  9. Arena top-down shooter with cartoonish gore and a stupid name. Made in Unity. Gameplay: At the moment, the game has a company of seven levels. There are currently nineteen types of monsters and six weapons in the game. The main focus of the gameplay is quickly killing enemies to increase combos and collect points, which determine the speed of recovery after one hit and the acquisition of abilities. I tried to fit in the combo system organically, so during the game it should not be out of tune with your playstyle. The game does not have play testers, so some aspects may be unclear or unbalanced. If you write down your impressions of the game, this will greatly help in development. Now the game has music written by Niko Kozlowitz, you can listen to his work on this YouTube channel: https://www.youtube.com/@GoatFreq/videos Download: download directly from the topic MEATY_CITYver0.11.7z link to itch.io https://sillywizzard.itch.io/meaty-city link to gamejolt https://gamejolt.com/games/meaty_city/807864 play in browser: https://sillywizzard.itch.io/mcweb Screenshots: Gameplay demonstration:
  10. Online casino advertising was not in the original post.
  11. A small but very important update for the gameplay. A combo system has appeared in the game and now any replenishment of points is multiplied by the number of combos. The player has the opportunity to slow down time with his own hands by activating an ability that can be replenished for points. Almost every level now has a funny little dude with masochistic tendencies that extends the combo meter when taking damage. Added money that gives points when picked up. Two new levels have been added to the game. At the fifth level, a new enemy appears. Rebalanced half of the weapons and levels. I don't have a lot of time to test levels, so some of them can be unbearably difficult or very easy (unlikely).
  12. A very massive update. The main feature is the appearance of levels (not just survival arenas). A more complete listing of additions: Added three levels. Life system. now the player has a second chance to receive damage, in order to heal, you need to collect a certain number of points. New weapon. By pressing the 1 key on the keyboard, you can get a hammer, which, in addition to killing enemies, can push explosive barrels and reflect projectiles. An alternative fire mode for the shotgun, instead of shooting, you can defuse explosive buckshot, which you can manually detonate by pressing the middle mouse button. At the third level, a new enemy appears.
  13. Second update. It contains a lot of small changes, most of which I cannot list due to their number. I'll go through the main changes: added a new weapon called a freezer added an electric trap for the player and monsters full redalance of spawn time and the number of points needed to open doors (now new enemies and weapons appear much faster) noticeably more blood and guts a bestiary (for now not all enemies are included)
  14. The first big update for the game. Most of the changes and improvements relate to graphics and sounds. A new enemy has been added, he can be found on the second and third arenas (house and castle), he will start appearing after 80 seconds. The new enemy is called Psycho, he holds a shield that reflects bullets while walking towards the player, the psycho can be killed while he is charging a ranged attack. I am very grateful to all those people who played the game.
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