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Buzter55555

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About Buzter55555

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    "ONE SINCE 93" played it on 486
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  1. hey their , i love what ya did for titlemap,, but see im clueless and dont wanna mess my map up, n was wondering if you could maybe help me make a custom menu for this map castle dracula , i use gzdoom doom 2

    udmf1659065082_CastleDracula2.png.d99baad738eef57ef10e069e082f9bd7.png831593081_castledraculabluearea.png.37eaddf7368c157dbc4cbc9410a8fb85.png629551592_Brightentrince.png.e444043c3a1fc62b28a84c07125b19a9.png960626995_lightsnow!.png.f070062339ec1a472185c7aea439e067.png

    1. DΞLTΛ

      DΞLTΛ

      i mean i'll see what i can do, been a while because i got involved in some shit that still haunts me a few months ago that i'm still trying to cope with, so i may need some extra time to figure something out, take care

  2. kool,, maybe u can help me with my titlemap,,,? im clueless and map info pt
  3. YEAH U ROCK THANK U!
  4. hello i am working on the project castle dracula and i need to know step by step how to do just a basic titlemap plz help me heres a snipet of the exit of this map oh , also how to decrese the size so it can be shared
  5. hello their i understand your a play tester anyhow i am trying to make a titlemap for my map ,, can u walk me through or somone you know who does know how?1801413813_castledraculaboobytrapexit.png.fe6bdfca45f4d7ef523d5d65765df463.png1679986099_yeahbigassh.png.696ff208492d2152df40016faee14647.png11281809_frontofcastledracula.png.20840b4d5f4841f9998c849ce7afd8bb.png

    1. NuMetalManiak

      NuMetalManiak

      I'm gonna have to update my status on that thread cause I no longer playtest anymore due to doomwiki stuff and other games I've been playing, sorry.

  6. the new map is awsome so far but this maze is kinda a pain and the acs script to spawn monster 5 imp is being a bitch dusch

  7. Let me find those other counter parts so that u may understand like spiked 1 and 2
  8. It was supposto be a secret level within a level,, tuns of stuff I had was on another account and sadly I erased the final build of this map,, their is a sequel to this map as well
  9. It's funny that u said change the way of how to tackle the map ,,because their are 2 built in ways to do so ,it's why I made 2 versions of each weapons,, oh and it's one hell of a death match map with 10 people or more
  10. In original shareware doom they always placed difficult puzzles and I still left a clue to the megasphere being their, kinda like em secret levels secret and the backpack lift with the strafe to get it so I went a bit off of that, I like to keep these sorta things in my maps so that they aren't just blatant rooms full of monsters, so I definitely make it difficult for the player to figure out at most, and sure I did make a gigantic map with diffrent texture packs but got tired of that bs because slade and merging wads together to make 1,it's a big tedious pain in my ass Your favorite of all my maps will be vanillaboogie its the most beginner of all my maps, their is 1 flaw and it's the beginning door tracks but it's a true lvl 1 map but can be a quite honest challange
  11. U missed half of the level u do have to strafe to the megahealth in the beginning
  12. No give them an all in one wad for clusterfuck
  13. The yellow room reminded me of the Simpsons omg bad ass bro!
  14. Omg I hope u understand and I know u do when wood door new sounds to open ,kinda like a screeching noise
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