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Everything posted by S3M_XM
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I noticed that in the 'Console Variables' in the GitHub wiki, at the vid_scaleapi part, it's spelt as "direct311d" instead it should be "direct3d11"
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BEWARE I LIVE
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I've decided to give Doom Retro a try, and I've enjoyed out of it. I just had to get used to typing commands and CVARs to the console. I've gave BOOMER: Beyond Vanilla on it. I've noticed that the actors aren't indefinitely tall where deathz0r reported that same issue earlier. The shotgun switching is odd to me; when it switched from a different weapon slot to the regular shotgun from the weapon 3 slot because the last weapon I've used was a shotgun, and not a super shotgun as it would be by default. Is that intentional? There's also an alt-tabbing thing where it would turn Caps lock on if I hold the alt key (outside of the game application is off).
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Helion - C# (0.9.3.0 6/24 - Goodbye BSP tree rendering)
S3M_XM replied to hobomaster22's topic in Source Ports
Oh thanks for the correction, I thought that was the module player. -
Helion - C# (0.9.3.0 6/24 - Goodbye BSP tree rendering)
S3M_XM replied to hobomaster22's topic in Source Ports
Is it possible to have a plugin to play module tracker files (MOD/S3M/IT/XM) using libmpg123-0.dll as DSDA-Doom and Woof/Nugget Doom(?) does? I'm seeing wads lately that use module tracker lumps in their wads. And because I was testing if source ports would play module tracker lumps, and I would get an "Unknown/unsupported music format" error message in Helion. -
I've never played Super Smash T.V. before, but I did remembered seeing gameplay videos almost a decade ago, but I can see where the maps got that inspiration from. Which I was not expecting the final map to be this hard. Played through on Late Night Action Film (HMP) in Nugget Doom 2.3.1.
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Kill One Billion Imps: The most monsters in a map ever?
S3M_XM replied to plums's topic in WAD Releases & Development
Is this an Imp Slayer map? -
I'm sorry for you loss on your mother and your dog, condolences on both of them. I've finished this recently and unfortunately I had some issues with some source ports when I was trying to play this, so I had to use GZDoom 4.11.3 for rest of the playthrough. When I was playing on Nugget Doom 2.3.1, the game crashed on MAP02, it did the same with MAP05 when I was warping through the levels, I've noticed the fist sprites are jumbled, using them just crashes, even sometimes when I switch them does that as well. DSDA-Doom 0.27.5 crashes on startup due to texture errors. R_InitTextures: Missing patch 510 in texture BLOKBLAK R_InitTextures: Missing patch 511 in texture AQF016Texture errors: 2! Chocolate Doom crashes on loading on the wad which gives me an error message: R_InitSprites: Sprites SHT2 frame A has multip rot=0 lump Which it the sprite has more than one lump for its single-view zero-rotation frame. GZDoom also has some unknown chunk messages when it was loading. When I was looking at SLADE, I've found out that the sprite lumps for the fists, the player gibbing, and the hell knight sprites are in PNG format, which non-(G)ZDoom source ports don't support that. And things I've noticed during my playthrough.
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Vivaldi
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What a fun and short map to play. I've found source port issues when I was playing this. Chocolate Doom crashes when loading the wad: R_TextureNumForName: SW1BRCOM not found Nugget Doom loads normally, but there's HOM effects on the doors where GZDoom did not. DSDA-Doom 0.27.5 gives me texture errors on the command prompt when I was loading on DSDA-Doom. Also, upon loading the map on DSDA-Doom, it crashes and gives me an error that the texture can't be found. Even though I'm using the DOOM2.WAD as the IWAD.
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Come To Dust - Single Doom II map [CL9]
S3M_XM replied to fefor's topic in WAD Releases & Development
Well this is a very nice introduction to yourself, but next time make sure that your archive file is zip, as source ports don't play in rar files. -
Naughty & Nice (30 MBF21 Doommas Maps!) (RC1)
S3M_XM replied to Death Bear's topic in WAD Releases & Development
I've started this last night and finished it recently, the nice list are relaxing maps with some kick to it in some maps, and bunny race is a nice touch. Although I don't mind slaughter and combat puzzles (to a extent), the naughty list shows off that. I've reported multiple reports during my playthrough on Nugget Doom 2.3.1. I was aware about this before I got to this map, somehow it worked for me on a specific sector shown here: I'm guessing they're too close each other? -
Treasure Chest Series, Vol. 4 & 5 (RC1) (cl-9 UMAPINFO)
S3M_XM replied to Death Bear's topic in WAD Releases & Development
I've finished last night and they're pretty much like coffee break speedmaps, I've only spotted one thing in volume 4's MAP06. -
Ah, I didn't know that was intentionally be like that. Thank you for confirming.
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As a fan of city and exploration wads, I liked exploring every possible building there was; MAP23 was interesting map to end. I finished this a couple of hours ago, and I've reported some things throughout the wad, this was played on Nugget Doom 2.3.1.
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Touhou 12 (Undefined Fantastic Object)
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Mineway - A minecraft themed entryway map
S3M_XM replied to DoomGappy's topic in WAD Releases & Development
A nice take on the Minecraft textures, I'm not really a fan Minecraft just like you, it's a remix of Entryway with a twist if you're going for all the secrets. But what's missing is the Minecraft pain sound everytime you take a hit. -
There's been wads that have the bullet hell (in this case, projectiles) focused gameplay, such as Tarnsman's Projectile Hell and Touhou Doom. And also commercially I am Sakuya. I can see similarities to each other, as I can agree with Jayextee.
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[Release] The Factory (New comer's 1st map!)
S3M_XM replied to mcerjack's topic in WAD Releases & Development
Sorry, I actually didn't see description until now. -
[Release] The Factory (New comer's 1st map!)
S3M_XM replied to mcerjack's topic in WAD Releases & Development
A bit of an interesting first wad you've uploaded, but would it be nice to spoil the wall of screenshots? -
Give Me All Your Love [-cl21]
S3M_XM replied to dashiefrickintyan's topic in WAD Releases & Development
I liked the module tracker music that you've put in the map. The green and purple palettes as well with the combat reminds me of Stardate 20x6 that I just finished for the new years. -
I've been wanting to make a map. Procrastination has gotten me from this year.
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[Release] Broadsword Jim Saves Christmas
S3M_XM replied to Jimmy's topic in WAD Releases & Development
I've never heard of Broadsword Jim before, but I had a fun time with it through your wad. I could see more maps with the Broadsword Jim mod.