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ConMan3222

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Everything posted by ConMan3222

  1. Chasm: The Rift (1997), a time-traveling QUAKE-style FPS by the Ukrainian developer Action Forms. The game is graphically impressive, because despite using 3D models, the level design/geometry is all 2.5D like DooM. Also, chunks of the enemies' flesh breaks off once shooting at any part of their body (shoulders are more noticeable). The game is, like I mentioned before, has a time-traveling plot, like QUAKE was going to have. Did I mentioned that it is fun and has a NightDive-like remaster on Steam, GOG, PS4/PS5 and Nintendo Switch?
  2. ORIGWAD is the name of what you are looking for.
  3. It works, thank you, Shepardus. I appreciate it.
  4. It still does not work. I even tried modifying the WAD in Slade3 but to no avail. liPillON said to load the PWAD before the HUD mod, but that did not work either. What is going on?
  5. To me, this does not work. Does loading the PWAD after the Mapset mean load it above or below the MegaWAD?
  6. They have separate WADs included in the .zip file that has an optional WAD that replaces the repeating MIDIs with the MIDI Pack alternatives. And for the Ultimate MIDI Pack's case, the Intermission music is an amazing banger! It is called "Beating the Demons", by Myrgharok (a.k.a. TheUltimateDoomer666).
  7. Those all exist as Ultimate MIDI Pack (D1), .MID the Way id Did (D2) and TNT: Evilution MIDI Pack (TNT).
  8. That purple creature is from the movie Small Soldiers.
  9. The Art of DooM Eternal. Plus some others too, I guess.
  10. Hey Firebert, I was playing through your QoL Patch for Eviternity I and I noticed that your DeHackEd on the Intermission Text does not work properly, and is showing the debug text (e.g. it says in-game "In the farthest reaches, a Light \nawoke", where it should say "In the farthest reaches, a Light awoke". Text is not aligned correctly. What happened
  11. I think that title is a reference to Civvie 11 in his video "PRO DOOM - The Original Trilogy".
  12. Well I followed the advise from @Firedust, and it worked. I will use g4.7.1 for the remainder of this playthrough of mine.
  13. I tried every single version that you listed, @alando1. None of them worked at all. It still refuses to not run. If you want to know the error, it reads: "Seg 0 references a nonexistant vertex 11816 (max 1225). The BSP will be rebuilt." If that was not enough, I have the Crash Report .zip file right here: CrashReport.zip
  14. My version is "g4.11pre-372-gfb7d1025", as it is the last version that makes the lowering walls function without getting stuck, as versions after it has that odd glitch. I might try it again with the current build, stable or not.
  15. Hey, Alando1, I tried to load up Temple of the Lizard Men 3: Gold Edition but it crashed at startup. To clarify, it crashed happened when it reached the TITLEMAP Map.
  16. Sweet! SEGA Jurassic Park Arcade!! That was one of my childhood favorites, too!!
  17. That cel-shaded one with that twenties aesthetic is named Fallen Aces, from New Blood Interactive.
  18. Good Subtitle, but Chex Quest 2 has an official subtitle: "Flemoids Take Chextropolis", I believe that it was called that.
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