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RubyAurora

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About RubyAurora

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  1. Hi, sorry for the long absence. I'm still working on the map. I'm to trying to finish as quickly as possible without having something that feels rushed. I'm really sorry I missed the deadline. I'm hoping to finish it this week as soon as I can.
  2. Hmm.. Yeah, you are right. The middle black texture had the same the problem until I moved it a bit and I think it was also a Y negative value. I guess a new thing to avoid. I'm glad I normally avoid doing multi patch texture stuff. I wish I could have found that thread earlier. Well, thanks everybody. That's the solution then.
  3. Yes. The texture glitch keeps happening with or without a offset. If you look at the wall on the right in the ingame pic, the glitch is also affecting it. That wall doesn't have a offset in it's texture.
  4. I have been suddenly affected by a texture glitch and I can't seem to find a solution for it anywhere. This is how the texture looks on the editor (GZDoom Builder): This is how it looks in-game (DSDA DOOM): And this is how the texture looks in SLADE: This is a multi patch texture and for some reason the bottom and top patch is moving position in-game. Is there a limitation that I'm not aware that doesn't let arrange textures in this way? I'm mapping Doom: Doom2 (Doom format) format by the way.
  5. @pulkmees and @nickxcom have you tried loading the mod with the "-merge" command argument? I tried it today with Chocolate Doom and it worked fine.
  6. Hi, I'm new to the forums but I have plenty experience with doom mapping. I had made some maps that I never end up sharing online :P (trying to change that this year). Could I take map 13? It's just a coincidence that it's one of my favorites maps from Doom 2 lol
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