Kwisior
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I recreated the og doom novel covers in my artstyle.
Kwisior replied to auditor_DooM's topic in Doom General
Goddamn, that Cyber is STACKED -
Wait, Classic Doom is supposed to be scary?!
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Is the Doom series REALLY blessed with good OST's?
Kwisior replied to Kwisior's topic in Doom General
found the fake doomer -
Is the Doom series REALLY blessed with good OST's?
Kwisior replied to Kwisior's topic in Doom General
Great insight man! I never thought Bobby was THAT much of an ""inspired"" guy. -
I get that it was revolutionary and impressive for its time, but I still hold my opinion because of how miserable the whole experience was after making the grave mistake of pistol starting it. In the odd chance that I replay it I'll definitely go with continuous, but I doubt that some of those maps can be salvaged (especially the last one - legit one of the worst experiences I've had in Doom).
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I thought this would be an interesting topic after hearing some harsh (but sensible) critiques of both the classic and modern Doom soundtracks around here - stances which very much go against the popular opinion of them being legendary and great. Is that popular opinion right, or should we question it?
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Yeah, the dinosaurs were cool af. I understand.
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How about YOU make maps like that and stop telling everyone what to do?
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🇵🇱 Polish Community Project - Public Release!
Kwisior replied to Zalewa's topic in WAD Releases & Development
How many maps are planned for the final release? I usually play finished versions and I'm really hyped to see this project grow. -
is blood actually as good as people think it is?
Kwisior replied to roadworx's topic in Everything Else
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Should I try sigil 2 despite not finishing the original sigil?
Kwisior replied to OnionTaco22's topic in Doom General
The second one is harder in my experience so I rexommend beating the original Sigil first. -
If you don't use bare hands, then you're just a caveboy.
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Don't forget health management. All the means to regenerate it are a big reason why DE is so damn easy compared to games like Shadow Warrior for example (except the Master Levels and Ultra-Nightmare of course).
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For sure. What I also meant is that alot of the fights feel samey once you "get it", which might be because of the lack of resource management, taken even further in Ultrakill. I think that this management along with some other factors is precisely what gave the classic FPS games so much more potential for variety compared to those arena shooters.
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Eternal is pretty boring once you grasp the combat, but at least it's not Ultrakill...