-
Posts
45 -
Joined
-
Last visited
About ArtBrainer
-
Rank
Green Marine
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hello, I have a script here that doesn't really work, who knows why? As you can see, the monsters are not teleported into the room, the monsters are in a room that is completely different. #include "zcommon.acs" script 1 (void) { int i; int roomTID; // TID des Raums // Sucht nach dem Raum mit dem Tag "20" roomTID = FindActor("20"); // Wenn der Raum gefunden wurde if (roomTID != 0) { // Teleportiert 8 Monster mit dem Tag "4" in den Raum for (i = 0; i < 8; i++) { // Überprüft, ob ein Monster mit dem Tag "4" vorhanden ist if (ThingCountName("4") > 0) { // Holt die TID des nächsten Monsters mit dem Tag "4" int monsterTID = ActivatorTID(); // Wenn ein Monster mit dem Tag gefunden wurde, teleportiert es in den Raum if (monsterTID != 0) { Teleport(0, monsterTID, roomTID); } } } } // Öffnet 3 Türen mit den IDs 2, 3 und 4 Door_Open(2, 16, 1); Door_Open(3, 16, 1); Door_Open(4, 16, 1); } DAB
-
Hello I've now learned a lot about doom mapping, but about scripting and which language "LUA?" should you be able to? or the DOS language? I'm interested in making scripts or possibly designing other things that are possible in DooM. Where can you get a good read and what's current? Greetings DAB
-
hmmmmmm
-
Ok, that could possibly be causing confusion =) What would such an old veteran professional advise? How do you proceed?WOW ^^ thanks... sounds like a lot of work ^^ laugh, let's see what I can do Do you also have an overview of the scripts? I would like to change things... where can I find out more about this? Do I have to learn LUA? or are there already finished scripts?
-
thank you for your opinion.... What do you mean there is no point or purpose? Textures are omnipresent? yes they have to ^^ otherwise it would be “blue white” laugh... what do you mean by that? Randomly ? well, they were all adapted to the architecture...but thanks for seeing the architecture^^ :P I'm planning on creating my own textures anyway..we'll see Yes, that's the thing with the ammunition ^^ I still have to compensate for that. Yes ^^ Hardcore >Run on cyber topics laugh^^ but I understand what you mean =) Big problem? hmm reveal hidden content? What do you mean by get carried away? Vanilla DooM 2? what that?
-
WOW ^^ thanks... sounds like a lot of work ^^ laugh, let's see what I can do Do you also have an overview of the scripts? I would like to change things... where can I find out more about this? Do I have to learn LUA? or are there already finished scripts?
-
OK, that could be it. I've changed it so far, you can play it here =) I would really like to customize it graphically, do you think with SLADE 3 I can take out the expensive one and insert it again? What does it look like if I want to use my own complete texture structure that I can draw myself? e.g. I created a texture, 128*64, which I saved in .png... now I want to integrate it into the wad... or do I have to create a separate folder for the structure?
-
WOW very cool^^ happy^^ I saw that some tectures were missing..it's a shame...you had to kill all the souls in that one room..you kept skipping =( somehow that doesn't work in your Doom...this thing works great for me. .. What kind of things do you use? super strong. Gameplay mod? what kind of person? I think that was the reason..it's a shame^^ I have fixed the problem...you can play again =)
-
Hello, here is a map for DooM 2 "BrutalDooM" for DooM gamers " UDMF format,". It was built with UDM2 and runs very well on BrutalDooM V.21. I would be happy if you would test it and give feedback to "info@dab-fx.com" or here =) on what could be improved, =) until then have fun. Greetings DAB Link ---> https://www.dab-fx.com/?blog-y7-m16 it is a single player map
-
why do I have to do this? These are original textures like the others, I don't have to do that for the other textures with Slade 3...what's the difference?
-
Hello, I created a map exclusively with textures from DooM Original. When I play the map, I don't see some textures, why? Open it with GZDooM, when I play Brutal DooM some textures are not there either. What can I do there? Greetings DAB
-
great...now I know.........yeah thank you very much =)
-
No, I want the platform to go up if you have a blue card, and when I do Action 62 you can't connect it with a blue card. This only works in 202 or the other door functions... I haven't found how to assign a key function to a switch. So, how do you do that now?
-
Game Contiguration : GZDooM DooM 2 UDMF Script Type ZDoom ACS I put a switch on a line because I assigned 202 Action, plus a LOCK with BLueCard on a sector But this doesn't work. The switch that I have assigned starts up, but not the sector.
-
2 keys 1 staircase Greet you, I've almost finished my first MAp, but I'm now at a point where I can't get any further. I have 2 switches... one should be operated with blue and the other with red. If the red one is pressed, a platform should move, if blue is pressed, the 2nd platform should be operated. I can't find anything about it, can someone help me? Best regards DAB