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Matt Eldrydge

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About Matt Eldrydge

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    I like concrete
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  1. I've been looking forward to this mod since seeing some sprites on the sprite-sharing thread, can't wait to play it!
  2. More updates to my RAMP 2024 map. Not sure what I'll call it yet, but the second half of it is about halfway done.
  3. Made more good progress wit my map, though at this rate I'm not sure I'll actually meet the deadline unless I focus entirely on it. I've already cut down some ideas I had, so it's boiled down to 2 big fights with some padding between, then a final fight. More screenies:
  4. Interesting thread here. I must say I'm quite fond of making liminal spaces in Doom but I'm not quite sure if I like them being bright. I guess this is more because I do a lot of shading and lighting on my maps. I find it interesting that what gets a lot of attention tends to be open areas instead of enclosed spaces, but yeah, I do agree Entryway's complete lack of even a door behind you unlike Hangar gives the map an odd vibe. Would be cool to make a community project around the idea for sure.
  5. I am a Matt and this is a fun map. Quite spicy on UV, but still a fun plasma-only challenge map!
  6. Made some pretty substantial progress with my map. I wanna say it's around 40% done? It's gonna be easier to finish now that I settled on a vibe and palette, though. Screenshots in spoiler to save some space:
  7. Working on my RAMP 2024 map. Decent progress so far, with the main challenge coming from making my map in the 10x10 style, evoking Sunder's scale and using more light wherever possible. Only two fights are done at the moment, kinda shooting for a fun, slaughterlite kinda thing. Also challenged myself to use a midi by Ribbiks, since that felt really hard for me to justify - but I think I'm capable of living up to the choice.
  8. Sonik's stuff gets around, just like Doomnukem, Amuscaria and the like. If something looks real good, you can expect everyone will use it - fortunately for Sonik, his stuff is amazing. :P If it helps, Sgt. Shivers has some other takes on Doom Eternal's weapons over here.
  9. I just like playing Doom, doesn't matter if it's modded or not. Try playing vanilla every once in a while though, it's easier to appreciate the work that goes into maps that way. Usually I play a few maps at a time, depends entirely on the WAD and map length. No way in hell will I try tackling more than one Sunder map a day.
  10. @Average Hey, no worries! It's just how life goes sometimes, haha. Took the liberty of recording a video with Phobos AEternum's current release since I didn't see anyone talking about it on the 'tube!
  11. Since I've been mapping for a while, I took up the challenge of making a map in the 10x10 stye: 10 textures, 10 flats - not counting some essential textures like doors and switches, as well the odd midtexture here and there. Sky's placeholder until I get one that fits the vibe of the map. I've been making this in the Boom format, so I imagine I'd have to make it UDMF in order to submit? I'm not too sure if I saw anything regarding complevels (or formats, for that matter) anywhere.
  12. Surprised at how much changes with some greenery. Bonus footage showing the rain in action.
  13. Some attempts at trying to evoke Sunder on a smaller scale. Still got over 15k sidedefs to go through but I think this is shaping up nicely.
  14. Last year I wasn't really sure of my mapping abilities, so I didn't apply but I'll take a shot at it this year. :)
  15. @Average Hey, here's a zip with the WAD itself as well as its sprite sheet should you need it for whatever reason. Hope it serves you well. :)
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