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Lunar Sovereign

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  1. playing in DSDA on map 20 the window showing the bfg secret is a HOM in software rendering. none of the other windows in the wad have had that problem for me.
  2. Probably won't be a super common issue but I did notice while screwing around on MAP22 if his teleport destination is blocked, the cyber that teleports in when you push the blue key switch gets pinned to the ceiling in his closet and never teleports in.
  3. I did just a bit of digging and it seems the problem I'm having with maps 23 and 29 is a known issue that prboom+ has with slower scrolling floors. Thread on it here: I don't know how popular prboom+ is, if it's worth changing how the triggers work just for that but I'm probably just going to change to dsda doom lol.
  4. I've got the same comment for MAP29 as 23 where the wait between waves of the final fight feels way too long to me. Also thanks to the music choice I've been playing Terraria again lol. Edit: So i went and looked at TheShep's stream and things came in much faster on MAP23 so it may just be a problem with my settings. I have no clue what it could be though.
  5. I had an issue on MAP23. After blowing through the imps and hell knights in the yellow key area it seemed like I was stuck in the room with no way out. I checked and it turned out the voodoo doll that releases more enemies and eventually opens the exit was just moving EXTREMELY slowly down his track to the point it took about 13 minutes for it to go from releasing the pinkies and cacos to releasing the kamikazes and archies. Playing on prboom+ if that helps at all. Restarting the map and reentering from MAP22 produced the same results.
  6. Am I missing something in MAP15 or is the way back out to the starting area mistakenly a red skull switch instead of a red card switch cuz there doesn't seem to be a red skull and I can't find any other way back out
  7. Hyped as hell that it's done! like others have said, I'd been keeping an eye on it since Decino's videos. Now I gotta take a break from slogging through sunder to play it!
  8. Yup map 14. I've been slowly working my way through it.
  9. Nobody else has mentioned it but maybe you've caught it on your own. I played through MAP33 for the heck of it on ITYTD and these pain elementals didn't teleport in with their neighbors. (I noclipped over to look which is why the lost souls are gone.) Looks like their teleport linedefs are just tagged to the wrong destination. Played on prboom plus if that matters.
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