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Lyadhkhor

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  1. Easily the best time I had playing Classic Doom yet, Going Down both as a Doom Wad and as a one person creative endeavor is about as close to being ideal as it can get. A remarkably cohesive piece of work, described as chaotic evil, the wad carries a mischievous spirit , but at points it can turn that into malice and quite lives up to that description. The two main thing of this wad that I love is first the combat is the combat, I like that you keep using a small compact area as the playground, where any action you take can and will cause enemies to ambush you or appear in an area you have to go back to, keeping the player consistently paranoid about doing anything in this map as any interaction could mean lurking death for the unwary. This feeling is enhanced by the music which sounds like someone organizing a circus in my head where you should be really careful if you want to check behind the stages or you might not come back alive. As more and more enemies get released the game seems just gets more chaotic and increase my heart rate. And sometimes the floodgates seemed to be opened hundreds of monsters at a time, when the wad seems to get tired of playing with the player. There are 2 fights namely Buried Alive when the Cyberdemons arrive and then picking up the Blue Key in Necropolis in this set that I would say straight made me break through my Doom skill ceiling and because of how fun the design is I enjoyed the failures as well. Black Mass is definitely my favourite combat wise. I must add I played on Hurt me Plenty the difficulty is a bit out of my current skill level for Ultra Violence. The other thing I love is the weird humour mixed with his eye for detail, easily the best looking Vanilla Doom wad I have played, with the believable environments with stock Doom 2 textures, the whole idea of this wad is funny in a way, Doom guy going down floor to floor clearing demons. One floor might be an office building where a Baron of Hell jumpscares you from behind the boss's chair or Doom guy might decide to take the emergency exit to the roof to call his mom. It's just this weirdness that makes the whole thing so charming. Really elevates the experience a ton for me. The small densely detailed levels I enjoyed enough that for the first time I found 100% of the secrets in vast majority of the levels. There's endless creativity here, while similar no two levels are truly the same and while not every level hits the same peak, their sheer uniqueness ought to win you over. One level you might be crawling through the vents of a building to get around the monsters, another one where there might be a elaborate key hunt through an area. And somehow while these sound boring on paper, none of these actually are boring. Then there is the last third of the map, there are sections here that are genuinely jaw dropping not only for Doom but for any FPS campaign I have played, Insanity will stay in my head for a long time and so will 200 mega hurts. Thank you for making this wad, absolutely loved it.
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