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Sikreci

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  1. I recognize that objectively it is a game with a lot of problems and questionable design choices. But I will never not love it because it was my first experience with a fantasy-themed game (everything before that I had played was sci-fi or simulation) and I played it co-op with two friends. Both of those factors combined permanently cement it in my mind as an amazing adventure and I'll never be able to see past the nostalgia to stop adoring it.
  2. Unfortunately I have to withdraw from this already. My computer is having some critical issues and I won't be able to replace it for months probably. :(
  3. Isn't that your D2ICO map but on an island? It looks really familiar.
  4. I would love to claim an early episode 1 map, something fast and easy-ish. I'll take a random slot in the 01-06 range if that's agreeable.
  5. Yep, sorry, had a very busy weekend. https://drive.google.com/file/d/1OJcUEBSwKkpFLtG7HHryeqG2BzQ9AF0B/view?usp=sharing Here's RC2, tweaked slightly since David's video went out. I fixed a couple misaligned textures I noticed, as well as got rid of the light amp goggles because they're stupid and nobody ever uses them for good reason.
  6. He takes requests, there's a link to the submission form in his video descriptions. I've been watching him play Doom longer than I've been making Doom maps and his channel was a pretty big inspiration for me to finally jump into it, so I really like getting his feedback on my work when I can.
  7. DavidN did a video playthrough of a pre-release version of my map. :)
  8. You had me at "fast + short", but the rest is great too, love the lore and post and everything. Just finished burning it down and I'm definitely going to go back for NG+ very soon. I'm glad you made the really sharp visual presentation in the OP, because otherwise I worry people might have ended up sleeping on this one. Good shit.
  9. Just to be clear, I'm not trying to demand changes be made, I'm not trying to level accusations at anyone, or suggest anyone is a bad person, I'm not deeply personally offended by this. I just offered a criticism from my point of view. As the artist Darch can do whatever with that information. Ignore it, address it, take note for the future, whatever. Darch, if you specifically want to know more about my thoughts on the subject, I'm happy to answer, but otherwise I'd just as soon let the matter rest. This is a pretty complex subject and this isn't the place for a deep discussion on how racism and cultural appropriation in media affect our society or whatever.
  10. I get that it's all meant to just be good hearted reference to tropes from older games like Monkey Island and Diablo, and those themselves are references to other media and so on, but the root origins of those tropes is pretty cringe and that's becoming more widely recognized. Not trying to level accusations of anyone being racist or ill-intentioned, that's not my place to say anyway. It just stands out as being...hmm, let's go with "old fashioned". It's kind of like Shadow Warrior. This is just another one of those old tropes I think it's time to leave in the bin.
  11. Some final thoughts now that I've finished the WAD, pistol starts on UV: Difficulty felt pretty good for the most part, as someone who doesn't generally enjoy slaughter or "hard for the sake of being hard" WADs. The main difficulty spikes involved Spider Masterminds. I remain unconvinced that fighting the Spider Mastermind can ever be actually fun, but you made a valiant effort for sure. I can't really complain about the map design at all, it was just a lot of fun, but I personally loved the smaller, faster maps in the first half, that's my jam. The town at night was definitely a standout for me among the latter half, too. The art and sound is extremely consistent and just beautiful to experience. Very well done all in all. I just want to lodge one complaint: the brown-skinned humanoid "cannibals" and "witch doctors" feel extremely Not Great. And using the Gatling Gun to gun them down by the dozens when the real Gatling Gun was historically used by colonial armies to slaughter and enslave the real human beings that these are caricatures of... that's a big oof. It definitely took the wind out of my sails in what is otherwise an absolutely amazing experience.
  12. Did you really work on this for the last 10 years? I assumed that you just meant it was 10 years since Pirate Doom 1, and that development on 2 started maybe a few years ago. Extra congratulations, if so, on finally making it to the end of a very long road!
  13. I haven't played Pirate Doom 1 yet (I will now!) but I gotta say this is the most pure fun and joy I've had with a Doom WAD in years. Amazingly done on all accounts, this is one of the GOATs for sure. I've been working on a personal project with a very similar scope and goals lately and this gives me a lot of inspiration and hope that maybe I'll finish it someday too.
  14. I had a great time working on this project and testing some of these incredible levels. Hopefully mine provides a nice, casual little breather in between some of these absolute titans. Amazing work everyone, I'm proud to have been a part of this!
  15. Looks beautiful, plays beautifully. I loved it. 10/10 no notes.
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